PERANCANGAN DAN IMPLEMENTASI SISTEM GAME KOMPUTER DENGAN ANTARMUKA PENGGUNA BERBASIS MEJA

The swift development in communication and entertainment technology carries good and bad consequences to the society. The online culture brings new defini-tion to social life: a list of text and graphics displayed in a screen. The same space and time are not required anymore; which unconsciously dim...

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Main Author: LOUIS (NIM : 132 06 081); Pembimbing : Dr. Ary Setijadi Prihatmanto, RHEZA
Format: Final Project
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/16988
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Institution: Institut Teknologi Bandung
Language: Indonesia
id id-itb.:16988
spelling id-itb.:169882017-09-27T10:18:48ZPERANCANGAN DAN IMPLEMENTASI SISTEM GAME KOMPUTER DENGAN ANTARMUKA PENGGUNA BERBASIS MEJA LOUIS (NIM : 132 06 081); Pembimbing : Dr. Ary Setijadi Prihatmanto, RHEZA Indonesia Final Project INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/16988 The swift development in communication and entertainment technology carries good and bad consequences to the society. The online culture brings new defini-tion to social life: a list of text and graphics displayed in a screen. The same space and time are not required anymore; which unconsciously diminishes the social skills involved in the former communication forms. This final project tries to elaborate a game system which uses a tabletop user in-terface to be able to enforce a collaborative environment to the players. The table-top user interface allows players to interact mostly in the real world so that the communication is more vivid than online interactions. The aid of computer allows people to forget about the menial tasks like score keeping, score calculations, etc, and spare more focus to the game and the other players one is playing with. The project attempts to exhibit the process of developing a computer system with non-technical value put into consideration. Such system would facilitate its users to interact and collaborate. The findings and considerations discovered during the design and implementation process then could be used as a reference on building similar system. The computer uses reacTIVision framework as the object tracking application. And the game is developed on LÖVE 2D game framework using Lua program-ming language. text
institution Institut Teknologi Bandung
building Institut Teknologi Bandung Library
continent Asia
country Indonesia
Indonesia
content_provider Institut Teknologi Bandung
collection Digital ITB
language Indonesia
description The swift development in communication and entertainment technology carries good and bad consequences to the society. The online culture brings new defini-tion to social life: a list of text and graphics displayed in a screen. The same space and time are not required anymore; which unconsciously diminishes the social skills involved in the former communication forms. This final project tries to elaborate a game system which uses a tabletop user in-terface to be able to enforce a collaborative environment to the players. The table-top user interface allows players to interact mostly in the real world so that the communication is more vivid than online interactions. The aid of computer allows people to forget about the menial tasks like score keeping, score calculations, etc, and spare more focus to the game and the other players one is playing with. The project attempts to exhibit the process of developing a computer system with non-technical value put into consideration. Such system would facilitate its users to interact and collaborate. The findings and considerations discovered during the design and implementation process then could be used as a reference on building similar system. The computer uses reacTIVision framework as the object tracking application. And the game is developed on LÖVE 2D game framework using Lua program-ming language.
format Final Project
author LOUIS (NIM : 132 06 081); Pembimbing : Dr. Ary Setijadi Prihatmanto, RHEZA
spellingShingle LOUIS (NIM : 132 06 081); Pembimbing : Dr. Ary Setijadi Prihatmanto, RHEZA
PERANCANGAN DAN IMPLEMENTASI SISTEM GAME KOMPUTER DENGAN ANTARMUKA PENGGUNA BERBASIS MEJA
author_facet LOUIS (NIM : 132 06 081); Pembimbing : Dr. Ary Setijadi Prihatmanto, RHEZA
author_sort LOUIS (NIM : 132 06 081); Pembimbing : Dr. Ary Setijadi Prihatmanto, RHEZA
title PERANCANGAN DAN IMPLEMENTASI SISTEM GAME KOMPUTER DENGAN ANTARMUKA PENGGUNA BERBASIS MEJA
title_short PERANCANGAN DAN IMPLEMENTASI SISTEM GAME KOMPUTER DENGAN ANTARMUKA PENGGUNA BERBASIS MEJA
title_full PERANCANGAN DAN IMPLEMENTASI SISTEM GAME KOMPUTER DENGAN ANTARMUKA PENGGUNA BERBASIS MEJA
title_fullStr PERANCANGAN DAN IMPLEMENTASI SISTEM GAME KOMPUTER DENGAN ANTARMUKA PENGGUNA BERBASIS MEJA
title_full_unstemmed PERANCANGAN DAN IMPLEMENTASI SISTEM GAME KOMPUTER DENGAN ANTARMUKA PENGGUNA BERBASIS MEJA
title_sort perancangan dan implementasi sistem game komputer dengan antarmuka pengguna berbasis meja
url https://digilib.itb.ac.id/gdl/view/16988
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