PERANCANGAN DAN IMPLEMENTASI SISTEM GAME KOMPUTER DENGAN ANTARMUKA PENGGUNA BERBASIS MEJA
The swift development in communication and entertainment technology carries good and bad consequences to the society. The online culture brings new defini-tion to social life: a list of text and graphics displayed in a screen. The same space and time are not required anymore; which unconsciously dim...
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Format: | Final Project |
Language: | Indonesia |
Online Access: | https://digilib.itb.ac.id/gdl/view/16988 |
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Institution: | Institut Teknologi Bandung |
Language: | Indonesia |