MATHEMATICS MODEL FOR THE INFLUENCE OF ADVERTISEMENT AND WORD-OF-MOUTH TOWARD THE SUCCESS OF A MOVIE
Nowadays, movie is one of the most important thing for most people. Movie can be seen as an entertainment to relieve stress. Movie can also be seen as an industry which open many opportunities for society. Furthermore, movie can be seen as an art that can educate, inspire, or even make a change i...
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id-itb.:327282019-01-02T14:32:57ZMATHEMATICS MODEL FOR THE INFLUENCE OF ADVERTISEMENT AND WORD-OF-MOUTH TOWARD THE SUCCESS OF A MOVIE Abyan, Aushaf Indonesia Final Project Movie, Advertisement, Word-of-Mouth, SIR Model of Epidemics, Spatial Simulation INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/32728 Nowadays, movie is one of the most important thing for most people. Movie can be seen as an entertainment to relieve stress. Movie can also be seen as an industry which open many opportunities for society. Furthermore, movie can be seen as an art that can educate, inspire, or even make a change in the world. This final project explains the mathematics model for the influence of some factors that cause a movie become well-known. There are two considered factors: advertisement and word-ofmouth. Advertisement is an act that have a purpose of promoting something, and word-of-mouth is a method of giving information directly from a person to another person. Using SIR model of epidemics, the equilibrium points will be analyzed to determine the system is stable or not. The next step is to do some numeric simulations for some cases. Advertisement and word-of-mouth can cause an increase of population of movie addicts. However, advertisement can cause people who are bored become susceptive again. A spatial simulation for word-of-mouth method will then be showed to find the characteristics of the method. text |
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Nowadays, movie is one of the most important thing for most people. Movie can
be seen as an entertainment to relieve stress. Movie can also be seen as an industry
which open many opportunities for society. Furthermore, movie can be seen as an
art that can educate, inspire, or even make a change in the world. This final project
explains the mathematics model for the influence of some factors that cause a movie
become well-known. There are two considered factors: advertisement and word-ofmouth.
Advertisement is an act that have a purpose of promoting something, and
word-of-mouth is a method of giving information directly from a person to another
person. Using SIR model of epidemics, the equilibrium points will be analyzed to
determine the system is stable or not. The next step is to do some numeric simulations
for some cases. Advertisement and word-of-mouth can cause an increase of
population of movie addicts. However, advertisement can cause people who are
bored become susceptive again. A spatial simulation for word-of-mouth method
will then be showed to find the characteristics of the method. |
format |
Final Project |
author |
Abyan, Aushaf |
spellingShingle |
Abyan, Aushaf MATHEMATICS MODEL FOR THE INFLUENCE OF ADVERTISEMENT AND WORD-OF-MOUTH TOWARD THE SUCCESS OF A MOVIE |
author_facet |
Abyan, Aushaf |
author_sort |
Abyan, Aushaf |
title |
MATHEMATICS MODEL FOR THE INFLUENCE OF ADVERTISEMENT AND WORD-OF-MOUTH TOWARD THE SUCCESS OF A MOVIE |
title_short |
MATHEMATICS MODEL FOR THE INFLUENCE OF ADVERTISEMENT AND WORD-OF-MOUTH TOWARD THE SUCCESS OF A MOVIE |
title_full |
MATHEMATICS MODEL FOR THE INFLUENCE OF ADVERTISEMENT AND WORD-OF-MOUTH TOWARD THE SUCCESS OF A MOVIE |
title_fullStr |
MATHEMATICS MODEL FOR THE INFLUENCE OF ADVERTISEMENT AND WORD-OF-MOUTH TOWARD THE SUCCESS OF A MOVIE |
title_full_unstemmed |
MATHEMATICS MODEL FOR THE INFLUENCE OF ADVERTISEMENT AND WORD-OF-MOUTH TOWARD THE SUCCESS OF A MOVIE |
title_sort |
mathematics model for the influence of advertisement and word-of-mouth toward the success of a movie |
url |
https://digilib.itb.ac.id/gdl/view/32728 |
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