MATHEMATICS M-LEARNING APPLICATION INTERACTION DESIGN FOR KIDS USING USER-CENTERED DESIGN APPROACH

Some students still experience difficulties in learning Mathematics, especially for students in early education who has special needs and behaviors. This research focus on designing an interaction of a mobile app that can be utilized in learning mathematics for kids. The result of this research is a...

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Bibliographic Details
Main Author: Junianto Lan, Alvin
Format: Final Project
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/43479
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Institution: Institut Teknologi Bandung
Language: Indonesia
id id-itb.:43479
spelling id-itb.:434792019-09-27T10:07:14ZMATHEMATICS M-LEARNING APPLICATION INTERACTION DESIGN FOR KIDS USING USER-CENTERED DESIGN APPROACH Junianto Lan, Alvin Indonesia Final Project mobile learning application, mathematics, kids, user-centered design INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/43479 Some students still experience difficulties in learning Mathematics, especially for students in early education who has special needs and behaviors. This research focus on designing an interaction of a mobile app that can be utilized in learning mathematics for kids. The result of this research is a high-fidelity prototype of mobile learning applications with mathematical content for students in the first grade of elementary school designed with user-centered design approach. Testing has been carried out directly to students in the first grade of elementary school using the usability testing method. The interaction design of the prototype is designed to provide the effective, efficient and easy to learn as the usability goals and provide helpful and fun as the user experience. The test results show that the prototype has interactive interactions and interfaces that are fit with the characteristics of target users. From the scale of 5.0, user gave a score of 4.5 for effectiveness, 4.75 for efficiency and 4.75 for ease of learning how to use the prototype. With the same scale, user also gives a score of 4.65 for helpful and 4.63 for fun as the user experience of the final prototype. Animation, sound and the simplicity of the interaction are the most important things that need to be included in the design for kids. text
institution Institut Teknologi Bandung
building Institut Teknologi Bandung Library
continent Asia
country Indonesia
Indonesia
content_provider Institut Teknologi Bandung
collection Digital ITB
language Indonesia
description Some students still experience difficulties in learning Mathematics, especially for students in early education who has special needs and behaviors. This research focus on designing an interaction of a mobile app that can be utilized in learning mathematics for kids. The result of this research is a high-fidelity prototype of mobile learning applications with mathematical content for students in the first grade of elementary school designed with user-centered design approach. Testing has been carried out directly to students in the first grade of elementary school using the usability testing method. The interaction design of the prototype is designed to provide the effective, efficient and easy to learn as the usability goals and provide helpful and fun as the user experience. The test results show that the prototype has interactive interactions and interfaces that are fit with the characteristics of target users. From the scale of 5.0, user gave a score of 4.5 for effectiveness, 4.75 for efficiency and 4.75 for ease of learning how to use the prototype. With the same scale, user also gives a score of 4.65 for helpful and 4.63 for fun as the user experience of the final prototype. Animation, sound and the simplicity of the interaction are the most important things that need to be included in the design for kids.
format Final Project
author Junianto Lan, Alvin
spellingShingle Junianto Lan, Alvin
MATHEMATICS M-LEARNING APPLICATION INTERACTION DESIGN FOR KIDS USING USER-CENTERED DESIGN APPROACH
author_facet Junianto Lan, Alvin
author_sort Junianto Lan, Alvin
title MATHEMATICS M-LEARNING APPLICATION INTERACTION DESIGN FOR KIDS USING USER-CENTERED DESIGN APPROACH
title_short MATHEMATICS M-LEARNING APPLICATION INTERACTION DESIGN FOR KIDS USING USER-CENTERED DESIGN APPROACH
title_full MATHEMATICS M-LEARNING APPLICATION INTERACTION DESIGN FOR KIDS USING USER-CENTERED DESIGN APPROACH
title_fullStr MATHEMATICS M-LEARNING APPLICATION INTERACTION DESIGN FOR KIDS USING USER-CENTERED DESIGN APPROACH
title_full_unstemmed MATHEMATICS M-LEARNING APPLICATION INTERACTION DESIGN FOR KIDS USING USER-CENTERED DESIGN APPROACH
title_sort mathematics m-learning application interaction design for kids using user-centered design approach
url https://digilib.itb.ac.id/gdl/view/43479
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