VIRTUAL REALITY BASED GAMIFICATION DESIGN USING PROBLEM BASED LEARNING METHOD (CASE STUDY: CAR ASSEMBLY LEARNING)
Teaching and learning activities carried out in SMK with the Mechanical Engineering expertise package are difficult to carry out car assembly training practices related to time, cost, and field situations that are difficult to condition so that learning is more dominant in the class even though v...
Saved in:
Main Author: | Bobby Romano Daba, Jackson |
---|---|
Format: | Theses |
Language: | Indonesia |
Online Access: | https://digilib.itb.ac.id/gdl/view/49642 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Institut Teknologi Bandung |
Language: | Indonesia |
Similar Items
-
Gamification Opportunity in Augmented Reality-Based Learning Media: A Review
by: Ramadhan, Adib Dresta, et al.
Published: (2022) -
Virtual reality for immersive e-learning
by: Low, Jackson Jin Teng
Published: (2023) -
DEVELOPMENT OF VIRTUAL REALITY-BASED UNIFIED MODELING LANGUAGE GAMIFICATION SOFTWARE (CASE STUDY: CLASS DIAGRAM)
by: Fadil, Amar -
MOBILE DEVICE-BASED FOREIGN-LANGUAGE VOCABULARY LEARNING GAMIFICATION USING AUGMENTED REALITY (CASE STUDY: FRENCH LANGUAGE)
by: FAISAL (NIM: 23514067), SALMAN -
A Conceptual Model of Personalized Virtual Reality Trail Running Gamification Design
by: Suteeca R.
Published: (2023)