MARKETING STRATEGY FOR CREATIVE INDUSTRY ( INDIE VIDEO GAME) (CASE STUDY : PAMALI GAME BY STORY TALE STUDIO)

Video games are a creative industry that promises high profits. In this case the video games made by Indie Studio also have the potential to generate quite high profits. In this case, Studio Story Tale with their latest and flagship product, PAMALI: Indonesian Folklore Horror, which was just rele...

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Main Author: Angga Prasetya Askin, Mohammad
Format: Theses
Language:Indonesia
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Online Access:https://digilib.itb.ac.id/gdl/view/50781
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Institution: Institut Teknologi Bandung
Language: Indonesia
id id-itb.:50781
spelling id-itb.:507812020-09-25T12:18:36ZMARKETING STRATEGY FOR CREATIVE INDUSTRY ( INDIE VIDEO GAME) (CASE STUDY : PAMALI GAME BY STORY TALE STUDIO) Angga Prasetya Askin, Mohammad Manajemen umum Indonesia Theses Consumer Motivation, Marketing Strategy, Video Game, SWOT, SOSTAC, TOWS INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/50781 Video games are a creative industry that promises high profits. In this case the video games made by Indie Studio also have the potential to generate quite high profits. In this case, Studio Story Tale with their latest and flagship product, PAMALI: Indonesian Folklore Horror, which was just released at the end of 2018, has so far released their latest content in two DLCs. This study aims to help the Story Tales Studio in knowing what factors can influence the behavior of buyers' decisions to buy Pamali games by analyzing internal factors using STP and marketing mix followed by analyzing external factors using Competitor Analysis, Consumer Analysis, PEST analysis, and Porter Five Force Analysis. The research methodology is quantitative by distributing questionnaires to respondents who like to play games to determine the factors that influence the respondent's decision to buy Pamali games. By using Multiple Linear Regression, the results show that the main factors affecting consumer decisions to buy games are personal motivation (needs) and culture (culture) followed by products, places , promotions, and Price by that using the SOSTAC framework, Story Tale. Studios can implement digital marketing optimization strategies, promotion through influencers and online media, and promotion of horror culture in Indonesian culture. text
institution Institut Teknologi Bandung
building Institut Teknologi Bandung Library
continent Asia
country Indonesia
Indonesia
content_provider Institut Teknologi Bandung
collection Digital ITB
language Indonesia
topic Manajemen umum
spellingShingle Manajemen umum
Angga Prasetya Askin, Mohammad
MARKETING STRATEGY FOR CREATIVE INDUSTRY ( INDIE VIDEO GAME) (CASE STUDY : PAMALI GAME BY STORY TALE STUDIO)
description Video games are a creative industry that promises high profits. In this case the video games made by Indie Studio also have the potential to generate quite high profits. In this case, Studio Story Tale with their latest and flagship product, PAMALI: Indonesian Folklore Horror, which was just released at the end of 2018, has so far released their latest content in two DLCs. This study aims to help the Story Tales Studio in knowing what factors can influence the behavior of buyers' decisions to buy Pamali games by analyzing internal factors using STP and marketing mix followed by analyzing external factors using Competitor Analysis, Consumer Analysis, PEST analysis, and Porter Five Force Analysis. The research methodology is quantitative by distributing questionnaires to respondents who like to play games to determine the factors that influence the respondent's decision to buy Pamali games. By using Multiple Linear Regression, the results show that the main factors affecting consumer decisions to buy games are personal motivation (needs) and culture (culture) followed by products, places , promotions, and Price by that using the SOSTAC framework, Story Tale. Studios can implement digital marketing optimization strategies, promotion through influencers and online media, and promotion of horror culture in Indonesian culture.
format Theses
author Angga Prasetya Askin, Mohammad
author_facet Angga Prasetya Askin, Mohammad
author_sort Angga Prasetya Askin, Mohammad
title MARKETING STRATEGY FOR CREATIVE INDUSTRY ( INDIE VIDEO GAME) (CASE STUDY : PAMALI GAME BY STORY TALE STUDIO)
title_short MARKETING STRATEGY FOR CREATIVE INDUSTRY ( INDIE VIDEO GAME) (CASE STUDY : PAMALI GAME BY STORY TALE STUDIO)
title_full MARKETING STRATEGY FOR CREATIVE INDUSTRY ( INDIE VIDEO GAME) (CASE STUDY : PAMALI GAME BY STORY TALE STUDIO)
title_fullStr MARKETING STRATEGY FOR CREATIVE INDUSTRY ( INDIE VIDEO GAME) (CASE STUDY : PAMALI GAME BY STORY TALE STUDIO)
title_full_unstemmed MARKETING STRATEGY FOR CREATIVE INDUSTRY ( INDIE VIDEO GAME) (CASE STUDY : PAMALI GAME BY STORY TALE STUDIO)
title_sort marketing strategy for creative industry ( indie video game) (case study : pamali game by story tale studio)
url https://digilib.itb.ac.id/gdl/view/50781
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