DESIGN, IMPLEMENTATION, AND ANALYSIS OF GAMIFIED MICROLEARNING ON HIGH SCHOOL ONLINE LEARNING SYSTEM
The current pandemic conditions are one of the major challenges in the education sector in Indonesia. The implementation of online learning in this pandemic period is still not effective, because only some of students can follow the learning process without any significant obstacles. One solution...
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Format: | Theses |
Language: | Indonesia |
Online Access: | https://digilib.itb.ac.id/gdl/view/58883 |
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Institution: | Institut Teknologi Bandung |
Language: | Indonesia |