DESIGN, IMPLEMENTATION, AND ANALYSIS OF GAMIFIED MICROLEARNING ON HIGH SCHOOL ONLINE LEARNING SYSTEM

The current pandemic conditions are one of the major challenges in the education sector in Indonesia. The implementation of online learning in this pandemic period is still not effective, because only some of students can follow the learning process without any significant obstacles. One solution...

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Bibliographic Details
Main Author: Putri Septiani, Amanda
Format: Theses
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/58883
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Institution: Institut Teknologi Bandung
Language: Indonesia
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Summary:The current pandemic conditions are one of the major challenges in the education sector in Indonesia. The implementation of online learning in this pandemic period is still not effective, because only some of students can follow the learning process without any significant obstacles. One solution that is expected to solve the problem is the implementation of gamified microlearning to increase the level of participation and understanding of students during the online learning process. This research adopts the Design Research Methodology as a research methodology and uses the ADDIE model as a development framework. The evaluation stage is carried out at two levels, namely evaluation of reaction and evaluation of the learning impact and being tested directly on a group of high school students. Based on the results of the evaluation obtained, the level of student participation during learning through gamified microlearning systems is higher than learning through conventional e-learning. The increase in students' understanding of the proposed system learning method was higher than the conventional online learning method with an average difference of 9.04 points. In addition, the average increase in test scores of students with the use of gamified microlearning systems was higher by 17.65 points.