DESIGN, IMPLEMENTATION, AND ANALYSIS OF GAMIFIED MICROLEARNING ON HIGH SCHOOL ONLINE LEARNING SYSTEM

The current pandemic conditions are one of the major challenges in the education sector in Indonesia. The implementation of online learning in this pandemic period is still not effective, because only some of students can follow the learning process without any significant obstacles. One solution...

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Main Author: Putri Septiani, Amanda
Format: Theses
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/58883
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Institution: Institut Teknologi Bandung
Language: Indonesia
id id-itb.:58883
spelling id-itb.:588832021-09-07T09:42:47ZDESIGN, IMPLEMENTATION, AND ANALYSIS OF GAMIFIED MICROLEARNING ON HIGH SCHOOL ONLINE LEARNING SYSTEM Putri Septiani, Amanda Indonesia Theses microlearning, gamification, gamified microlearning, DRM, ADDIE INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/58883 The current pandemic conditions are one of the major challenges in the education sector in Indonesia. The implementation of online learning in this pandemic period is still not effective, because only some of students can follow the learning process without any significant obstacles. One solution that is expected to solve the problem is the implementation of gamified microlearning to increase the level of participation and understanding of students during the online learning process. This research adopts the Design Research Methodology as a research methodology and uses the ADDIE model as a development framework. The evaluation stage is carried out at two levels, namely evaluation of reaction and evaluation of the learning impact and being tested directly on a group of high school students. Based on the results of the evaluation obtained, the level of student participation during learning through gamified microlearning systems is higher than learning through conventional e-learning. The increase in students' understanding of the proposed system learning method was higher than the conventional online learning method with an average difference of 9.04 points. In addition, the average increase in test scores of students with the use of gamified microlearning systems was higher by 17.65 points. text
institution Institut Teknologi Bandung
building Institut Teknologi Bandung Library
continent Asia
country Indonesia
Indonesia
content_provider Institut Teknologi Bandung
collection Digital ITB
language Indonesia
description The current pandemic conditions are one of the major challenges in the education sector in Indonesia. The implementation of online learning in this pandemic period is still not effective, because only some of students can follow the learning process without any significant obstacles. One solution that is expected to solve the problem is the implementation of gamified microlearning to increase the level of participation and understanding of students during the online learning process. This research adopts the Design Research Methodology as a research methodology and uses the ADDIE model as a development framework. The evaluation stage is carried out at two levels, namely evaluation of reaction and evaluation of the learning impact and being tested directly on a group of high school students. Based on the results of the evaluation obtained, the level of student participation during learning through gamified microlearning systems is higher than learning through conventional e-learning. The increase in students' understanding of the proposed system learning method was higher than the conventional online learning method with an average difference of 9.04 points. In addition, the average increase in test scores of students with the use of gamified microlearning systems was higher by 17.65 points.
format Theses
author Putri Septiani, Amanda
spellingShingle Putri Septiani, Amanda
DESIGN, IMPLEMENTATION, AND ANALYSIS OF GAMIFIED MICROLEARNING ON HIGH SCHOOL ONLINE LEARNING SYSTEM
author_facet Putri Septiani, Amanda
author_sort Putri Septiani, Amanda
title DESIGN, IMPLEMENTATION, AND ANALYSIS OF GAMIFIED MICROLEARNING ON HIGH SCHOOL ONLINE LEARNING SYSTEM
title_short DESIGN, IMPLEMENTATION, AND ANALYSIS OF GAMIFIED MICROLEARNING ON HIGH SCHOOL ONLINE LEARNING SYSTEM
title_full DESIGN, IMPLEMENTATION, AND ANALYSIS OF GAMIFIED MICROLEARNING ON HIGH SCHOOL ONLINE LEARNING SYSTEM
title_fullStr DESIGN, IMPLEMENTATION, AND ANALYSIS OF GAMIFIED MICROLEARNING ON HIGH SCHOOL ONLINE LEARNING SYSTEM
title_full_unstemmed DESIGN, IMPLEMENTATION, AND ANALYSIS OF GAMIFIED MICROLEARNING ON HIGH SCHOOL ONLINE LEARNING SYSTEM
title_sort design, implementation, and analysis of gamified microlearning on high school online learning system
url https://digilib.itb.ac.id/gdl/view/58883
_version_ 1822275356183232512