DEVELOPMENT OF AUTOMATED VIRTUAL MACHINE PROVISIONING SYSTEM ON 5G CLOUD GAMING INFRASTRUCTURE PROTOTYPE USING PACKER, TERRAFORM, AND PROXMOX
Over the past two decades, the entertainment industri has transitioned significantly from analog to digital formats, driven by technological advancements and the COVID-19 pandemic, particularly in the gaming sector where digital formats now dominate. Despite the growth of mobile gaming, PC and co...
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Format: | Final Project |
Language: | Indonesia |
Online Access: | https://digilib.itb.ac.id/gdl/view/85484 |
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Institution: | Institut Teknologi Bandung |
Language: | Indonesia |
Summary: | Over the past two decades, the entertainment industri has transitioned significantly from
analog to digital formats, driven by technological advancements and the COVID-19 pandemic,
particularly in the gaming sector where digital formats now dominate. Despite the growth of
mobile gaming, PC and console gaming remain limited by high hardware costs, especially the
price of GPUs and other high-performance hardware components. To address these
limitations, this project implemented a cloud gaming service to optimize and automate VM
provisioning using Proxmox, Packer, and Terraform. Several types of hardware emulation
were also tested to determine the most suitable for gaming in a VM. Testing of this system
revealed that VirtIO provided the most efficient NIC, SCSI excelled in disk performance, and
Writeback disk caching offered the best balance between performance and data integrity. Local
gaming streaming tests showed good performance results, while internet streaming, although
still playable, exhibited increased latency and frame drops. This research demonstrates the
potential of cloud gaming to provide high-quality gaming experiences with minimal hardware
investment, enhancing accessibility and user engagement in digital entertainment. |
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