A Computational Thinking Model for Game Based Learning to Enhance Students' Mathematical Problem Solving Skills

Computational Thinking (CT) is an emerging concept in the Industrial Revolution 4.0 (IR4.0) educational curriculum and Game Based Learning (GBL) which is a form of learner-centred tool that uses digital games to encourage and naturally motivate students to learn parallel to the Industrial Revolution...

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Main Authors: Annamalai, Subashini, Che Omar, Azizah, Abdul Salam, Sobihatun Nur
格式: Monograph
語言:English
出版: Universiti Utara Malaysia 2022
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在線閱讀:https://repo.uum.edu.my/id/eprint/29328/1/14439.pdf
https://repo.uum.edu.my/id/eprint/29328/
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機構: Universiti Utara Malaysia
語言: English

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