Digital Game-Based Learning of the Cell Cycle and its Effects on Students' Academic Achievement and Motivation

The study aims to explore the effects of digital game-based learning on student’s academic achievement and motivation. Previous studies show that the effect of implementing game-based learning within the class positively affects the students’ academic achievement and motivation. The study focuses on...

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Main Authors: Evangelista, Reginald Andre I., Fonte, Jeff Uriel V., Lopez, Alec Terence G.
Format: text
Published: Animo Repository 2022
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Online Access:https://animorepository.dlsu.edu.ph/conf_shsrescon/2022/paper_cli/5
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Institution: De La Salle University
id oai:animorepository.dlsu.edu.ph:conf_shsrescon-1175
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spelling oai:animorepository.dlsu.edu.ph:conf_shsrescon-11752022-05-03T10:04:50Z Digital Game-Based Learning of the Cell Cycle and its Effects on Students' Academic Achievement and Motivation Evangelista, Reginald Andre I. Fonte, Jeff Uriel V. Lopez, Alec Terence G. The study aims to explore the effects of digital game-based learning on student’s academic achievement and motivation. Previous studies show that the effect of implementing game-based learning within the class positively affects the students’ academic achievement and motivation. The study focuses on the students’ recent Biology course, specifically regarding the cell cycle (mitosis, interphase, cytokinesis). With that said, the game to be used is called Mitosis Mover. Mitosis Mover is an HTML game that teaches students about the basics of the cell cycle. The game is accessible through a website and is structured like a slideshow presentation with occasional multiple-choice questions and interactive elements. The study followed a quantitative approach. The data collection process involves the use of pretests and post-tests for both academic achievement and motivation. The motivation assessment is based on the ARCS model (attention, relevance, confidence, satisfaction). The game implementation occurs after the pretest and before the posttest. To gain a more inferential conclusion from the gathered results, a right-tailed paired sample t-test analysis was performed for both the overall academic achievement and motivation scores. Through this inferential analysis, the implementation of a game-based learning program — in this case, Mitosis Mover! — positively affects the students’ overall academic achievement and motivation. 2022-05-13T17:30:00Z text https://animorepository.dlsu.edu.ph/conf_shsrescon/2022/paper_cli/5 DLSU Senior High School Research Congress Animo Repository game-based learning academic achievement motivation ARCS Mitosis Mover
institution De La Salle University
building De La Salle University Library
continent Asia
country Philippines
Philippines
content_provider De La Salle University Library
collection DLSU Institutional Repository
topic game-based learning
academic achievement
motivation
ARCS
Mitosis Mover
spellingShingle game-based learning
academic achievement
motivation
ARCS
Mitosis Mover
Evangelista, Reginald Andre I.
Fonte, Jeff Uriel V.
Lopez, Alec Terence G.
Digital Game-Based Learning of the Cell Cycle and its Effects on Students' Academic Achievement and Motivation
description The study aims to explore the effects of digital game-based learning on student’s academic achievement and motivation. Previous studies show that the effect of implementing game-based learning within the class positively affects the students’ academic achievement and motivation. The study focuses on the students’ recent Biology course, specifically regarding the cell cycle (mitosis, interphase, cytokinesis). With that said, the game to be used is called Mitosis Mover. Mitosis Mover is an HTML game that teaches students about the basics of the cell cycle. The game is accessible through a website and is structured like a slideshow presentation with occasional multiple-choice questions and interactive elements. The study followed a quantitative approach. The data collection process involves the use of pretests and post-tests for both academic achievement and motivation. The motivation assessment is based on the ARCS model (attention, relevance, confidence, satisfaction). The game implementation occurs after the pretest and before the posttest. To gain a more inferential conclusion from the gathered results, a right-tailed paired sample t-test analysis was performed for both the overall academic achievement and motivation scores. Through this inferential analysis, the implementation of a game-based learning program — in this case, Mitosis Mover! — positively affects the students’ overall academic achievement and motivation.
format text
author Evangelista, Reginald Andre I.
Fonte, Jeff Uriel V.
Lopez, Alec Terence G.
author_facet Evangelista, Reginald Andre I.
Fonte, Jeff Uriel V.
Lopez, Alec Terence G.
author_sort Evangelista, Reginald Andre I.
title Digital Game-Based Learning of the Cell Cycle and its Effects on Students' Academic Achievement and Motivation
title_short Digital Game-Based Learning of the Cell Cycle and its Effects on Students' Academic Achievement and Motivation
title_full Digital Game-Based Learning of the Cell Cycle and its Effects on Students' Academic Achievement and Motivation
title_fullStr Digital Game-Based Learning of the Cell Cycle and its Effects on Students' Academic Achievement and Motivation
title_full_unstemmed Digital Game-Based Learning of the Cell Cycle and its Effects on Students' Academic Achievement and Motivation
title_sort digital game-based learning of the cell cycle and its effects on students' academic achievement and motivation
publisher Animo Repository
publishDate 2022
url https://animorepository.dlsu.edu.ph/conf_shsrescon/2022/paper_cli/5
_version_ 1733052731935948800