Simulating agent personality changes over time in interactive game environments

Designing agents which exhibit believable behaviors by implementing personality that changes over time is the main goal of this research. The changes in personality arise from internal agent conditions as well as agent interactions in the environment, so the conditions local to agents and the intera...

Full description

Saved in:
Bibliographic Details
Main Author: Veto, Francis Germiline S.
Format: text
Language:English
Published: Animo Repository 2008
Subjects:
Online Access:https://animorepository.dlsu.edu.ph/etd_masteral/3881
https://animorepository.dlsu.edu.ph/context/etd_masteral/article/10719/viewcontent/CDTG004178_P__1_.pdf
Tags: Add Tag
No Tags, Be the first to tag this record!
Institution: De La Salle University
Language: English
Description
Summary:Designing agents which exhibit believable behaviors by implementing personality that changes over time is the main goal of this research. The changes in personality arise from internal agent conditions as well as agent interactions in the environment, so the conditions local to agents and the interactions and relationships between such agents and with elements in the environment were explored as the major influential factors. In order to evaluate the implementation of agent personality, a computational model based on psychological theories was adopted. The interplay of agent personality, behavior and interaction in agent adaptation was the point of focus and subsequently tackled in the context of a game environment.