Simulating agent personality changes over time in interactive game environments
Designing agents which exhibit believable behaviors by implementing personality that changes over time is the main goal of this research. The changes in personality arise from internal agent conditions as well as agent interactions in the environment, so the conditions local to agents and the intera...
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oai:animorepository.dlsu.edu.ph:etd_masteral-107192022-02-16T01:36:02Z Simulating agent personality changes over time in interactive game environments Veto, Francis Germiline S. Designing agents which exhibit believable behaviors by implementing personality that changes over time is the main goal of this research. The changes in personality arise from internal agent conditions as well as agent interactions in the environment, so the conditions local to agents and the interactions and relationships between such agents and with elements in the environment were explored as the major influential factors. In order to evaluate the implementation of agent personality, a computational model based on psychological theories was adopted. The interplay of agent personality, behavior and interaction in agent adaptation was the point of focus and subsequently tackled in the context of a game environment. 2008-01-01T08:00:00Z text application/pdf https://animorepository.dlsu.edu.ph/etd_masteral/3881 https://animorepository.dlsu.edu.ph/context/etd_masteral/article/10719/viewcontent/CDTG004178_P__1_.pdf Master's Theses English Animo Repository Computer games Interactive multimedia Games Personality change Behavior Environment Computer Sciences |
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Computer games Interactive multimedia Games Personality change Behavior Environment Computer Sciences Veto, Francis Germiline S. Simulating agent personality changes over time in interactive game environments |
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Designing agents which exhibit believable behaviors by implementing personality that changes over time is the main goal of this research. The changes in personality arise from internal agent conditions as well as agent interactions in the environment, so the conditions local to agents and the interactions and relationships between such agents and with elements in the environment were explored as the major influential factors. In order to evaluate the implementation of agent personality, a computational model based on psychological theories was adopted. The interplay of agent personality, behavior and interaction in agent adaptation was the point of focus and subsequently tackled in the context of a game environment. |
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Veto, Francis Germiline S. |
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Veto, Francis Germiline S. |
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Veto, Francis Germiline S. |
title |
Simulating agent personality changes over time in interactive game environments |
title_short |
Simulating agent personality changes over time in interactive game environments |
title_full |
Simulating agent personality changes over time in interactive game environments |
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Simulating agent personality changes over time in interactive game environments |
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Simulating agent personality changes over time in interactive game environments |
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simulating agent personality changes over time in interactive game environments |
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Animo Repository |
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2008 |
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https://animorepository.dlsu.edu.ph/etd_masteral/3881 https://animorepository.dlsu.edu.ph/context/etd_masteral/article/10719/viewcontent/CDTG004178_P__1_.pdf |
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