Simulating agent personality changes over time in interactive game environments
Designing agents which exhibit believable behaviors by implementing personality that changes over time is the main goal of this research. The changes in personality arise from internal agent conditions as well as agent interactions in the environment, so the conditions local to agents and the intera...
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Format: | text |
Language: | English |
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Animo Repository
2008
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Subjects: | |
Online Access: | https://animorepository.dlsu.edu.ph/etd_masteral/3881 https://animorepository.dlsu.edu.ph/context/etd_masteral/article/10719/viewcontent/CDTG004178_P__1_.pdf |
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Institution: | De La Salle University |
Language: | English |
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