Simulating agent personality changes over time in interactive game environments

Designing agents which exhibit believable behaviors by implementing personality that changes over time is the main goal of this research. The changes in personality arise from internal agent conditions as well as agent interactions in the environment, so the conditions local to agents and the intera...

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Bibliographic Details
Main Author: Veto, Francis Germiline S.
Format: text
Language:English
Published: Animo Repository 2008
Subjects:
Online Access:https://animorepository.dlsu.edu.ph/etd_masteral/3881
https://animorepository.dlsu.edu.ph/context/etd_masteral/article/10719/viewcontent/CDTG004178_P__1_.pdf
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Institution: De La Salle University
Language: English
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