Integration of gamification in teaching grade 10 physics: Its effect on students motivation and performance

Students in this present time are considered tech-savvy. They find the traditional method of teaching boring leading them to habitual absenteeism. When students are demotivated to learn, their performance in class is affected negatively. This action research aimed to integrate gamification - the use...

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Main Author: Arabeta, Hazel H.
Format: text
Language:English
Published: Animo Repository 2018
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Online Access:https://animorepository.dlsu.edu.ph/etd_masteral/5453
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Institution: De La Salle University
Language: English
id oai:animorepository.dlsu.edu.ph:etd_masteral-12291
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spelling oai:animorepository.dlsu.edu.ph:etd_masteral-122912021-03-03T01:39:47Z Integration of gamification in teaching grade 10 physics: Its effect on students motivation and performance Arabeta, Hazel H. Students in this present time are considered tech-savvy. They find the traditional method of teaching boring leading them to habitual absenteeism. When students are demotivated to learn, their performance in class is affected negatively. This action research aimed to integrate gamification - the use of game elements in non-game context - in teaching Grade 10 Physics in order to awaken the interest of the students and motivate them to study the subject and perform better in it. The effect of gamification on students motivation to study Physics was measured using a validated instrument called physics motivation questionnaire (PMQ) II and was administered before and after the conduct of the study. Two modules of Grade 10 Physics were discussed during the study and the average normalized gain of the pre-post tests of both modules were calculated to see the effect of gamification in students performance. Finally, classroom observations, surveys and interviews were done in order to determine the perception of the students towards gamified Physics instruction. The results of the study revealed that the integration of gamification in teaching Grade 10 Physics significantly improved the motivation, performance and perception of the students towards learning physics. 2018-01-01T08:00:00Z text https://animorepository.dlsu.edu.ph/etd_masteral/5453 Master's Theses English Animo Repository Physics--Study and Teaching Gamification Effective teaching Motivation in education
institution De La Salle University
building De La Salle University Library
continent Asia
country Philippines
Philippines
content_provider De La Salle University Library
collection DLSU Institutional Repository
language English
topic Physics--Study and Teaching
Gamification
Effective teaching
Motivation in education
spellingShingle Physics--Study and Teaching
Gamification
Effective teaching
Motivation in education
Arabeta, Hazel H.
Integration of gamification in teaching grade 10 physics: Its effect on students motivation and performance
description Students in this present time are considered tech-savvy. They find the traditional method of teaching boring leading them to habitual absenteeism. When students are demotivated to learn, their performance in class is affected negatively. This action research aimed to integrate gamification - the use of game elements in non-game context - in teaching Grade 10 Physics in order to awaken the interest of the students and motivate them to study the subject and perform better in it. The effect of gamification on students motivation to study Physics was measured using a validated instrument called physics motivation questionnaire (PMQ) II and was administered before and after the conduct of the study. Two modules of Grade 10 Physics were discussed during the study and the average normalized gain of the pre-post tests of both modules were calculated to see the effect of gamification in students performance. Finally, classroom observations, surveys and interviews were done in order to determine the perception of the students towards gamified Physics instruction. The results of the study revealed that the integration of gamification in teaching Grade 10 Physics significantly improved the motivation, performance and perception of the students towards learning physics.
format text
author Arabeta, Hazel H.
author_facet Arabeta, Hazel H.
author_sort Arabeta, Hazel H.
title Integration of gamification in teaching grade 10 physics: Its effect on students motivation and performance
title_short Integration of gamification in teaching grade 10 physics: Its effect on students motivation and performance
title_full Integration of gamification in teaching grade 10 physics: Its effect on students motivation and performance
title_fullStr Integration of gamification in teaching grade 10 physics: Its effect on students motivation and performance
title_full_unstemmed Integration of gamification in teaching grade 10 physics: Its effect on students motivation and performance
title_sort integration of gamification in teaching grade 10 physics: its effect on students motivation and performance
publisher Animo Repository
publishDate 2018
url https://animorepository.dlsu.edu.ph/etd_masteral/5453
_version_ 1712575384887754752