PC video game industry: Analyzing the moderating effect of player types on the relationship between monetization offerings, challenge, social aspect, player expenditure, and player retention for selected Esports video games

With video games becoming a multi-billion dollar industry, an area of managerial interest would be how the most established game companies generate revenue and retain their customers. In line with this, the study aims to determine the significant moderating effect of player types on the relationship...

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Main Authors: Kimpo, Franco Luis Q., Luna, Julian Raphael C., Sabban, Pio Miguel F., Yap, Juliam Kyrgie D.
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Language:English
Published: Animo Repository 2022
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Online Access:https://animorepository.dlsu.edu.ph/etdb_dsi/55
https://animorepository.dlsu.edu.ph/context/etdb_dsi/article/1109/viewcontent/PC_Video_Game_Industry__Analyzing_the_Moderating_Effect_of_Player2.pdf
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Institution: De La Salle University
Language: English
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spelling oai:animorepository.dlsu.edu.ph:etdb_dsi-11092022-12-12T23:47:01Z PC video game industry: Analyzing the moderating effect of player types on the relationship between monetization offerings, challenge, social aspect, player expenditure, and player retention for selected Esports video games Kimpo, Franco Luis Q. Luna, Julian Raphael C. Sabban, Pio Miguel F. Yap, Juliam Kyrgie D. With video games becoming a multi-billion dollar industry, an area of managerial interest would be how the most established game companies generate revenue and retain their customers. In line with this, the study aims to determine the significant moderating effect of player types on the relationship between Monetization Offerings, Challenge, Social Aspect, Player Expenditure, and Player Retention. The review of related literature has shown past linkages between the four main predictors, player types, and player retention. The primary framework referenced in this study is the Octalysis Gamification Framework by Yu-kai Chou and discussed in Hall & Lantz (2017). The findings suggest that the four main predictors independently have a positive linear and significant effect (p0.05) in most cases. The researchers recommend that future researchers utilize other data analysis methods and statistical treatment to deeper analyze the moderating effect of player types. The company’s perspective on the mentioned factors is also viable as this study solely focused on the users’ perception and retention. 2022-11-14T08:00:00Z text application/pdf https://animorepository.dlsu.edu.ph/etdb_dsi/55 https://animorepository.dlsu.edu.ph/context/etdb_dsi/article/1109/viewcontent/PC_Video_Game_Industry__Analyzing_the_Moderating_Effect_of_Player2.pdf Decision Sciences and Innovation Bachelor's Theses English Animo Repository Video games industry—Philippines Video gamers—Philippines—Psychology Other Business
institution De La Salle University
building De La Salle University Library
continent Asia
country Philippines
Philippines
content_provider De La Salle University Library
collection DLSU Institutional Repository
language English
topic Video games industry—Philippines
Video gamers—Philippines—Psychology
Other Business
spellingShingle Video games industry—Philippines
Video gamers—Philippines—Psychology
Other Business
Kimpo, Franco Luis Q.
Luna, Julian Raphael C.
Sabban, Pio Miguel F.
Yap, Juliam Kyrgie D.
PC video game industry: Analyzing the moderating effect of player types on the relationship between monetization offerings, challenge, social aspect, player expenditure, and player retention for selected Esports video games
description With video games becoming a multi-billion dollar industry, an area of managerial interest would be how the most established game companies generate revenue and retain their customers. In line with this, the study aims to determine the significant moderating effect of player types on the relationship between Monetization Offerings, Challenge, Social Aspect, Player Expenditure, and Player Retention. The review of related literature has shown past linkages between the four main predictors, player types, and player retention. The primary framework referenced in this study is the Octalysis Gamification Framework by Yu-kai Chou and discussed in Hall & Lantz (2017). The findings suggest that the four main predictors independently have a positive linear and significant effect (p0.05) in most cases. The researchers recommend that future researchers utilize other data analysis methods and statistical treatment to deeper analyze the moderating effect of player types. The company’s perspective on the mentioned factors is also viable as this study solely focused on the users’ perception and retention.
format text
author Kimpo, Franco Luis Q.
Luna, Julian Raphael C.
Sabban, Pio Miguel F.
Yap, Juliam Kyrgie D.
author_facet Kimpo, Franco Luis Q.
Luna, Julian Raphael C.
Sabban, Pio Miguel F.
Yap, Juliam Kyrgie D.
author_sort Kimpo, Franco Luis Q.
title PC video game industry: Analyzing the moderating effect of player types on the relationship between monetization offerings, challenge, social aspect, player expenditure, and player retention for selected Esports video games
title_short PC video game industry: Analyzing the moderating effect of player types on the relationship between monetization offerings, challenge, social aspect, player expenditure, and player retention for selected Esports video games
title_full PC video game industry: Analyzing the moderating effect of player types on the relationship between monetization offerings, challenge, social aspect, player expenditure, and player retention for selected Esports video games
title_fullStr PC video game industry: Analyzing the moderating effect of player types on the relationship between monetization offerings, challenge, social aspect, player expenditure, and player retention for selected Esports video games
title_full_unstemmed PC video game industry: Analyzing the moderating effect of player types on the relationship between monetization offerings, challenge, social aspect, player expenditure, and player retention for selected Esports video games
title_sort pc video game industry: analyzing the moderating effect of player types on the relationship between monetization offerings, challenge, social aspect, player expenditure, and player retention for selected esports video games
publisher Animo Repository
publishDate 2022
url https://animorepository.dlsu.edu.ph/etdb_dsi/55
https://animorepository.dlsu.edu.ph/context/etdb_dsi/article/1109/viewcontent/PC_Video_Game_Industry__Analyzing_the_Moderating_Effect_of_Player2.pdf
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