Integrate in-game entertainment activities into non-game applications: Explore gamification in loyalty activities to increase consumer loyalty in e-commerce within the scope of Metro Manila

This research analysis was conducted to examine the influence of gamified loyalty programs on customer satisfaction and purchase intention among Shopee users in Metro Manila, with intrinsic motivation as a moderating variable, and its indirect impact on customer loyalty. Data was collected from a mi...

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Main Authors: Abella, Jeremy Ryan G., Chua, Sean Allison D., Mang, Hong Ka, Tan Mo, Kent Paul C.
Format: text
Language:English
Published: Animo Repository 2023
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Online Access:https://animorepository.dlsu.edu.ph/etdb_dsi/173
https://animorepository.dlsu.edu.ph/context/etdb_dsi/article/1174/viewcontent/Integrate3_In_Game_Entertainment_Activities_Into_Non_Game_Applicat_Redacted.pdf
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Institution: De La Salle University
Language: English
id oai:animorepository.dlsu.edu.ph:etdb_dsi-1174
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spelling oai:animorepository.dlsu.edu.ph:etdb_dsi-11742023-05-17T01:02:03Z Integrate in-game entertainment activities into non-game applications: Explore gamification in loyalty activities to increase consumer loyalty in e-commerce within the scope of Metro Manila Abella, Jeremy Ryan G. Chua, Sean Allison D. Mang, Hong Ka Tan Mo, Kent Paul C. This research analysis was conducted to examine the influence of gamified loyalty programs on customer satisfaction and purchase intention among Shopee users in Metro Manila, with intrinsic motivation as a moderating variable, and its indirect impact on customer loyalty. Data was collected from a minimum of 200 respondents using purposive sampling through online survey questionnaires developed on Google Forms. The findings indicate a positive correlation between the variables. Additionally, the results suggest that while gamified loyalty programs have an impact on customer satisfaction, they do not significantly affect purchase intention. Furthermore, intrinsic motivation was not found to have a significant moderating effect between gamified loyalty programs and customer satisfaction or purchase intention. The researchers recommend that Shopee introduce novel forms of gamified loyalty programs to enhance customer satisfaction and purchase intention. The researchers propose using innovative and interactive game mechanics to keep customers engaged and returning, as well as customizing the gamification experience for each user by utilizing customer data to provide targeted challenges and rewards. Finally, continuous monitoring and analysis of customer engagement and conversion rates can aid Shopee in optimizing and refining the gamification experience over time. 2023-03-27T07:00:00Z text application/pdf https://animorepository.dlsu.edu.ph/etdb_dsi/173 https://animorepository.dlsu.edu.ph/context/etdb_dsi/article/1174/viewcontent/Integrate3_In_Game_Entertainment_Activities_Into_Non_Game_Applicat_Redacted.pdf Decision Sciences and Innovation Bachelor's Theses English Animo Repository Customer loyalty programs Customer loyalty Gamification Electronic commerce E-Commerce Marketing
institution De La Salle University
building De La Salle University Library
continent Asia
country Philippines
Philippines
content_provider De La Salle University Library
collection DLSU Institutional Repository
language English
topic Customer loyalty programs
Customer loyalty
Gamification
Electronic commerce
E-Commerce
Marketing
spellingShingle Customer loyalty programs
Customer loyalty
Gamification
Electronic commerce
E-Commerce
Marketing
Abella, Jeremy Ryan G.
Chua, Sean Allison D.
Mang, Hong Ka
Tan Mo, Kent Paul C.
Integrate in-game entertainment activities into non-game applications: Explore gamification in loyalty activities to increase consumer loyalty in e-commerce within the scope of Metro Manila
description This research analysis was conducted to examine the influence of gamified loyalty programs on customer satisfaction and purchase intention among Shopee users in Metro Manila, with intrinsic motivation as a moderating variable, and its indirect impact on customer loyalty. Data was collected from a minimum of 200 respondents using purposive sampling through online survey questionnaires developed on Google Forms. The findings indicate a positive correlation between the variables. Additionally, the results suggest that while gamified loyalty programs have an impact on customer satisfaction, they do not significantly affect purchase intention. Furthermore, intrinsic motivation was not found to have a significant moderating effect between gamified loyalty programs and customer satisfaction or purchase intention. The researchers recommend that Shopee introduce novel forms of gamified loyalty programs to enhance customer satisfaction and purchase intention. The researchers propose using innovative and interactive game mechanics to keep customers engaged and returning, as well as customizing the gamification experience for each user by utilizing customer data to provide targeted challenges and rewards. Finally, continuous monitoring and analysis of customer engagement and conversion rates can aid Shopee in optimizing and refining the gamification experience over time.
format text
author Abella, Jeremy Ryan G.
Chua, Sean Allison D.
Mang, Hong Ka
Tan Mo, Kent Paul C.
author_facet Abella, Jeremy Ryan G.
Chua, Sean Allison D.
Mang, Hong Ka
Tan Mo, Kent Paul C.
author_sort Abella, Jeremy Ryan G.
title Integrate in-game entertainment activities into non-game applications: Explore gamification in loyalty activities to increase consumer loyalty in e-commerce within the scope of Metro Manila
title_short Integrate in-game entertainment activities into non-game applications: Explore gamification in loyalty activities to increase consumer loyalty in e-commerce within the scope of Metro Manila
title_full Integrate in-game entertainment activities into non-game applications: Explore gamification in loyalty activities to increase consumer loyalty in e-commerce within the scope of Metro Manila
title_fullStr Integrate in-game entertainment activities into non-game applications: Explore gamification in loyalty activities to increase consumer loyalty in e-commerce within the scope of Metro Manila
title_full_unstemmed Integrate in-game entertainment activities into non-game applications: Explore gamification in loyalty activities to increase consumer loyalty in e-commerce within the scope of Metro Manila
title_sort integrate in-game entertainment activities into non-game applications: explore gamification in loyalty activities to increase consumer loyalty in e-commerce within the scope of metro manila
publisher Animo Repository
publishDate 2023
url https://animorepository.dlsu.edu.ph/etdb_dsi/173
https://animorepository.dlsu.edu.ph/context/etdb_dsi/article/1174/viewcontent/Integrate3_In_Game_Entertainment_Activities_Into_Non_Game_Applicat_Redacted.pdf
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