Integrate in-game entertainment activities into non-game applications: Explore gamification in loyalty activities to increase consumer loyalty in e-commerce within the scope of Metro Manila

This research analysis was conducted to examine the influence of gamified loyalty programs on customer satisfaction and purchase intention among Shopee users in Metro Manila, with intrinsic motivation as a moderating variable, and its indirect impact on customer loyalty. Data was collected from a mi...

وصف كامل

محفوظ في:
التفاصيل البيبلوغرافية
المؤلفون الرئيسيون: Abella, Jeremy Ryan G., Chua, Sean Allison D., Mang, Hong Ka, Tan Mo, Kent Paul C.
التنسيق: text
اللغة:English
منشور في: Animo Repository 2023
الموضوعات:
الوصول للمادة أونلاين:https://animorepository.dlsu.edu.ph/etdb_dsi/173
https://animorepository.dlsu.edu.ph/context/etdb_dsi/article/1174/viewcontent/Integrate3_In_Game_Entertainment_Activities_Into_Non_Game_Applicat_Redacted.pdf
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