A gamification strategy for a food service loyalty program in the Philippines

There is a rapid growth in numbers of restaurants in the Philippines and just like in other countries Loyalty programs are being used to gain customers loyalty. This customer loyalty is expected to make a behavior of conducting a repeated transaction to the business, hence, growing the business whic...

Full description

Saved in:
Bibliographic Details
Main Author: Mercado, Angel Psalm B
Format: text
Language:English
Published: Animo Repository 2020
Subjects:
Online Access:https://animorepository.dlsu.edu.ph/etdm_infotech/1
Tags: Add Tag
No Tags, Be the first to tag this record!
Institution: De La Salle University
Language: English
id oai:animorepository.dlsu.edu.ph:etdm_infotech-1001
record_format eprints
spelling oai:animorepository.dlsu.edu.ph:etdm_infotech-10012022-07-22T08:10:03Z A gamification strategy for a food service loyalty program in the Philippines Mercado, Angel Psalm B There is a rapid growth in numbers of restaurants in the Philippines and just like in other countries Loyalty programs are being used to gain customers loyalty. This customer loyalty is expected to make a behavior of conducting a repeated transaction to the business, hence, growing the business which is also a concept of Customer Relationship Management. However, in the Philippine setting, Loyalty programs do have gaps, and this is the challenge to have repeated transactions as the basis of being a Loyal customer. This is also attested by data that coming from a business under Food Service industry which also uses Loyalty program.This study intends to use Gamification elements and techniques in a Customer Relationship Management model as a guide to solving motivational and repeated transaction gaps. Gamification is a process wherein it creates fun tasks to serve real-world objectives. Gamification is widely accepted in other industries such as Tourism, Employment, and Physical exercise in a global setting. In addition, this study also includes insights from a gamified Loyalty program under food industry in a global setting. However, there is no sufficient data that indicates gamification of a Loyalty program applied in Food Service industry in a local setting.As a result, it is the intention of this study to provide a better understanding of different customer types with a profile containing details how to encourage loyalty behavior through a loyalty program based on their preference conducted in a local setting. 2020-06-01T07:00:00Z text application/pdf https://animorepository.dlsu.edu.ph/etdm_infotech/1 Information Technology Master's Theses English Animo Repository Gamification Food service
institution De La Salle University
building De La Salle University Library
continent Asia
country Philippines
Philippines
content_provider De La Salle University Library
collection DLSU Institutional Repository
language English
topic Gamification
Food service
spellingShingle Gamification
Food service
Mercado, Angel Psalm B
A gamification strategy for a food service loyalty program in the Philippines
description There is a rapid growth in numbers of restaurants in the Philippines and just like in other countries Loyalty programs are being used to gain customers loyalty. This customer loyalty is expected to make a behavior of conducting a repeated transaction to the business, hence, growing the business which is also a concept of Customer Relationship Management. However, in the Philippine setting, Loyalty programs do have gaps, and this is the challenge to have repeated transactions as the basis of being a Loyal customer. This is also attested by data that coming from a business under Food Service industry which also uses Loyalty program.This study intends to use Gamification elements and techniques in a Customer Relationship Management model as a guide to solving motivational and repeated transaction gaps. Gamification is a process wherein it creates fun tasks to serve real-world objectives. Gamification is widely accepted in other industries such as Tourism, Employment, and Physical exercise in a global setting. In addition, this study also includes insights from a gamified Loyalty program under food industry in a global setting. However, there is no sufficient data that indicates gamification of a Loyalty program applied in Food Service industry in a local setting.As a result, it is the intention of this study to provide a better understanding of different customer types with a profile containing details how to encourage loyalty behavior through a loyalty program based on their preference conducted in a local setting.
format text
author Mercado, Angel Psalm B
author_facet Mercado, Angel Psalm B
author_sort Mercado, Angel Psalm B
title A gamification strategy for a food service loyalty program in the Philippines
title_short A gamification strategy for a food service loyalty program in the Philippines
title_full A gamification strategy for a food service loyalty program in the Philippines
title_fullStr A gamification strategy for a food service loyalty program in the Philippines
title_full_unstemmed A gamification strategy for a food service loyalty program in the Philippines
title_sort gamification strategy for a food service loyalty program in the philippines
publisher Animo Repository
publishDate 2020
url https://animorepository.dlsu.edu.ph/etdm_infotech/1
_version_ 1740844658113642496