The integration of computer systems into the expansive field of video games
In today’s day and age, the recent generations are the targets of video game companies. Most companies associated have goals that correspond with their target market. The companies create what the consumers want, which are video games. Everyone knows what are video games, but what are its comprised...
Saved in:
Main Authors: | Africa, Aaron Don M., Espiritu, Francis Miguel M., Lontoc, Christian Rodel V., Mendez, Roger Jayson M. |
---|---|
Format: | text |
Published: |
Animo Repository
2019
|
Subjects: | |
Online Access: | https://animorepository.dlsu.edu.ph/faculty_research/1566 https://animorepository.dlsu.edu.ph/context/faculty_research/article/2565/type/native/viewcontent |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | De La Salle University |
Similar Items
-
Application of computer systems in VPN networks
by: Africa, Aaron Don M., et al.
Published: (2020) -
Video game-induced aggressive thoughts among middle-childhood males : the influence of type of game participation and type of opponent.
by: Carlos, Anna Christine, et al.
Published: (2001) -
AN EXAMINATION OF SINGAPOREAN VIDEO GAMERS' PERCEPTIONS OF FEMALE VIDEO GAME CHARACTERS
by: TAN SHIN HSIEN VANESSA
Published: (2017) -
Playstation games and anime on primetime tv : a correlation study on its effects on the level of aggressive behavior among Filipino school children.
by: Alonto, Abulkhayr M., et al.
Published: (2001) -
Towards a “Filipino” Video Game: Teaching Filipino Culture and Identity for Video Game Development
by: Cerda, Christoffer Mitch C
Published: (2021)