Investigating the Impact of a Meaningful Gamification-Based Intervention on Novice Programmers’ Achievement

Gamification is becoming a popular classroom intervention used in computer science instruction, including CS1, the first course computer science students take. It is being used as a medium to encourage certain student behaviors in anticipation of positive effects on learning experience and achieveme...

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Bibliographic Details
Main Authors: Agapito, Jenilyn L, Rodrigo, Ma. Mercedes T.
Format: text
Published: Archīum Ateneo 2018
Subjects:
CS1
Online Access:https://archium.ateneo.edu/discs-faculty-pubs/39
https://link.springer.com/chapter/10.1007/978-3-319-93843-1_1
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Institution: Ateneo De Manila University