Investigating the Impact of a Meaningful Gamification-Based Intervention on Novice Programmers’ Achievement
Gamification is becoming a popular classroom intervention used in computer science instruction, including CS1, the first course computer science students take. It is being used as a medium to encourage certain student behaviors in anticipation of positive effects on learning experience and achieveme...
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Main Authors: | , |
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Format: | text |
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Archīum Ateneo
2018
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Online Access: | https://archium.ateneo.edu/discs-faculty-pubs/39 https://link.springer.com/chapter/10.1007/978-3-319-93843-1_1 |
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Institution: | Ateneo De Manila University |