Augmented reality as multimedia: the case for situated vocabulary learning

Augmented reality (AR) has the potential to create compelling learning experiences. However, there are few research works exploring the design and evaluation of AR for educational settings. In our research, we treat AR as a type of multimedia that is situated in authentic environments and apply mult...

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Main Authors: Santos, Marc Ericson C, in Wolde Lübke, Arno, Taketomi, Takafumi, Yamamoto, Goshiro, Rodrigo, Ma. Mercedes T, Sandor, Christian, Kato, Hirokazu
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Published: Archīum Ateneo 2016
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Online Access:https://archium.ateneo.edu/discs-faculty-pubs/94
https://link.springer.com/article/10.1186/s41039-016-0028-2
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Institution: Ateneo De Manila University
id ph-ateneo-arc.discs-faculty-pubs-1093
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spelling ph-ateneo-arc.discs-faculty-pubs-10932020-06-23T08:09:04Z Augmented reality as multimedia: the case for situated vocabulary learning Santos, Marc Ericson C in Wolde Lübke, Arno Taketomi, Takafumi Yamamoto, Goshiro Rodrigo, Ma. Mercedes T Sandor, Christian Kato, Hirokazu Augmented reality (AR) has the potential to create compelling learning experiences. However, there are few research works exploring the design and evaluation of AR for educational settings. In our research, we treat AR as a type of multimedia that is situated in authentic environments and apply multimedia learning theory as a framework for developing our educational applications. We share our experiences in developing a handheld AR system and one specific use case, namely, situated vocabulary learning. Results of our evaluations show that we are able to create AR applications with good system usability. More importantly, our preliminary evaluations show that AR may lead to better retention of words and improve student attention and satisfaction. 2016-01-01T08:00:00Z text https://archium.ateneo.edu/discs-faculty-pubs/94 https://link.springer.com/article/10.1186/s41039-016-0028-2 Department of Information Systems & Computer Science Faculty Publications Archīum Ateneo Augmented reality Multimedia learning Ubiquitous learning Vocabulary learning Computer Sciences
institution Ateneo De Manila University
building Ateneo De Manila University Library
country Philippines
collection archium.Ateneo Institutional Repository
topic Augmented reality
Multimedia learning
Ubiquitous learning
Vocabulary learning
Computer Sciences
spellingShingle Augmented reality
Multimedia learning
Ubiquitous learning
Vocabulary learning
Computer Sciences
Santos, Marc Ericson C
in Wolde Lübke, Arno
Taketomi, Takafumi
Yamamoto, Goshiro
Rodrigo, Ma. Mercedes T
Sandor, Christian
Kato, Hirokazu
Augmented reality as multimedia: the case for situated vocabulary learning
description Augmented reality (AR) has the potential to create compelling learning experiences. However, there are few research works exploring the design and evaluation of AR for educational settings. In our research, we treat AR as a type of multimedia that is situated in authentic environments and apply multimedia learning theory as a framework for developing our educational applications. We share our experiences in developing a handheld AR system and one specific use case, namely, situated vocabulary learning. Results of our evaluations show that we are able to create AR applications with good system usability. More importantly, our preliminary evaluations show that AR may lead to better retention of words and improve student attention and satisfaction.
format text
author Santos, Marc Ericson C
in Wolde Lübke, Arno
Taketomi, Takafumi
Yamamoto, Goshiro
Rodrigo, Ma. Mercedes T
Sandor, Christian
Kato, Hirokazu
author_facet Santos, Marc Ericson C
in Wolde Lübke, Arno
Taketomi, Takafumi
Yamamoto, Goshiro
Rodrigo, Ma. Mercedes T
Sandor, Christian
Kato, Hirokazu
author_sort Santos, Marc Ericson C
title Augmented reality as multimedia: the case for situated vocabulary learning
title_short Augmented reality as multimedia: the case for situated vocabulary learning
title_full Augmented reality as multimedia: the case for situated vocabulary learning
title_fullStr Augmented reality as multimedia: the case for situated vocabulary learning
title_full_unstemmed Augmented reality as multimedia: the case for situated vocabulary learning
title_sort augmented reality as multimedia: the case for situated vocabulary learning
publisher Archīum Ateneo
publishDate 2016
url https://archium.ateneo.edu/discs-faculty-pubs/94
https://link.springer.com/article/10.1186/s41039-016-0028-2
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