Modeling Visual Attention of Students using Pendulum Problem on Physics Playground

This study modeled visual attention of students as they solved a problem within an educational game for Physics. Participants were given time to view a hint before the static image of the game problem was displayed. Upon viewing the static problem, they were instructed to think of a solution using t...

Full description

Saved in:
Bibliographic Details
Main Authors: Vicente, Celesamae T, Rodrigo, Ma. Mercedes T, Ho, Hong-Fa, Chen, Guan-An
Format: text
Published: Archīum Ateneo 2010
Subjects:
Online Access:https://archium.ateneo.edu/discs-faculty-pubs/173
http://penoy.admu.edu.ph/~alls/wp-content/uploads/2016/03/Version-4-poster.pdf
Tags: Add Tag
No Tags, Be the first to tag this record!
Institution: Ateneo De Manila University
Description
Summary:This study modeled visual attention of students as they solved a problem within an educational game for Physics. Participants were given time to view a hint before the static image of the game problem was displayed. Upon viewing the static problem, they were instructed to think of a solution using the hint. An eye tracker recorded eye movement data. After viewing the problem, participants played the actual game level. Gold, silver, or no badges were awarded to the participants depending upon their performance. When analyzing the relationship between the eye movement and performance, the findings are the following: 1) There was a significant difference in the total contact time and number of fixations between participants that had good and bad performance in solving the physics problem on the regions labeled essential to solve the problem. 2) Participants who earned gold, silver, and no badges had different orders of fixating on the regions of interest while thinking of a solution to the PP problem. 3) Participants who had better performance fixated earlier on the regions where the solutions are drawn.