The Acceptance of Mobile Games to Improve Filipino and English Vocabulary among Children from Urban and Rural Areas

The Programme for International Student Assessment (PISA) 2018 National Report of the Philippines showed that students from the southern part of the country with a mother tongue other than English or Filipino had lower proficiency levels in reading than students from the National Capital Region. It...

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Main Authors: Talandron-Felipe, May Marie P, Rodrigo, Ma. Mercedes T.
Format: text
Published: Archīum Ateneo 2021
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Online Access:https://archium.ateneo.edu/discs-faculty-pubs/236
https://icce2021.apsce.net/proceedings/volume1/
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Institution: Ateneo De Manila University
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spelling ph-ateneo-arc.discs-faculty-pubs-12282022-01-31T07:01:46Z The Acceptance of Mobile Games to Improve Filipino and English Vocabulary among Children from Urban and Rural Areas Talandron-Felipe, May Marie P Rodrigo, Ma. Mercedes T. The Programme for International Student Assessment (PISA) 2018 National Report of the Philippines showed that students from the southern part of the country with a mother tongue other than English or Filipino had lower proficiency levels in reading than students from the National Capital Region. It was also reported that students residing in urban communities outperformed those from rural areas. This paper first investigates the attitude and perception towards Filipino and English among elementary students from urban and rural areas in the southern region of the Philippines who are non-native speakers of Filipino and English. Then they were introduced to mobile-assisted language learning through the Ibigkas! educational mobile games which were developed to help improve the students’ Filipino and English vocabulary. Results showed that there are differences in the perception and usage of Filipino and English between the groups and these are consistent for both languages. With regards to theIbigkas! games; the positive feedback of the students in terms of the game-based learning engagement and intrinsic motivation inventory as well as some learning gains from their first time playing them are regarded as indications of acceptance and the promising potential of the said mobile games. 2021-01-01T08:00:00Z text https://archium.ateneo.edu/discs-faculty-pubs/236 https://icce2021.apsce.net/proceedings/volume1/ Department of Information Systems & Computer Science Faculty Publications Archīum Ateneo Mobile-assisted language learning game-based learning Filipino language learners mother tongue-based multilingual education second language learning Computer Sciences Language and Literacy Education
institution Ateneo De Manila University
building Ateneo De Manila University Library
continent Asia
country Philippines
Philippines
content_provider Ateneo De Manila University Library
collection archium.Ateneo Institutional Repository
topic Mobile-assisted language learning
game-based learning
Filipino language learners
mother tongue-based multilingual education
second language learning
Computer Sciences
Language and Literacy Education
spellingShingle Mobile-assisted language learning
game-based learning
Filipino language learners
mother tongue-based multilingual education
second language learning
Computer Sciences
Language and Literacy Education
Talandron-Felipe, May Marie P
Rodrigo, Ma. Mercedes T.
The Acceptance of Mobile Games to Improve Filipino and English Vocabulary among Children from Urban and Rural Areas
description The Programme for International Student Assessment (PISA) 2018 National Report of the Philippines showed that students from the southern part of the country with a mother tongue other than English or Filipino had lower proficiency levels in reading than students from the National Capital Region. It was also reported that students residing in urban communities outperformed those from rural areas. This paper first investigates the attitude and perception towards Filipino and English among elementary students from urban and rural areas in the southern region of the Philippines who are non-native speakers of Filipino and English. Then they were introduced to mobile-assisted language learning through the Ibigkas! educational mobile games which were developed to help improve the students’ Filipino and English vocabulary. Results showed that there are differences in the perception and usage of Filipino and English between the groups and these are consistent for both languages. With regards to theIbigkas! games; the positive feedback of the students in terms of the game-based learning engagement and intrinsic motivation inventory as well as some learning gains from their first time playing them are regarded as indications of acceptance and the promising potential of the said mobile games.
format text
author Talandron-Felipe, May Marie P
Rodrigo, Ma. Mercedes T.
author_facet Talandron-Felipe, May Marie P
Rodrigo, Ma. Mercedes T.
author_sort Talandron-Felipe, May Marie P
title The Acceptance of Mobile Games to Improve Filipino and English Vocabulary among Children from Urban and Rural Areas
title_short The Acceptance of Mobile Games to Improve Filipino and English Vocabulary among Children from Urban and Rural Areas
title_full The Acceptance of Mobile Games to Improve Filipino and English Vocabulary among Children from Urban and Rural Areas
title_fullStr The Acceptance of Mobile Games to Improve Filipino and English Vocabulary among Children from Urban and Rural Areas
title_full_unstemmed The Acceptance of Mobile Games to Improve Filipino and English Vocabulary among Children from Urban and Rural Areas
title_sort acceptance of mobile games to improve filipino and english vocabulary among children from urban and rural areas
publisher Archīum Ateneo
publishDate 2021
url https://archium.ateneo.edu/discs-faculty-pubs/236
https://icce2021.apsce.net/proceedings/volume1/
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