Development and Testing of a Mobile Game for English Proficiency Among Filipino Learners
This paper presents the testing and development of Learning Likha, an English language-based digital game for Filipino learners from 9- to 12-years old. The game focuses on the literacy skill of noting explicit details while incidentally learning about Filipino culture. In an in-vivo pilot test, we...
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Main Authors: | , , , , , , , , , , |
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Format: | text |
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Archīum Ateneo
2019
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Subjects: | |
Online Access: | https://archium.ateneo.edu/discs-faculty-pubs/262 https://apsce.net/icce/icce2019/04_Proceedings.html |
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Institution: | Ateneo De Manila University |
Summary: | This paper presents the testing and development of Learning Likha, an English language-based digital game for Filipino learners from 9- to 12-years old. The game focuses on the literacy skill of noting explicit details while incidentally learning about Filipino culture. In an in-vivo pilot test, we measured student comprehension and engagement. We found that the students who performed better and had greater confidence enjoyed using the software but were less engaged than those who performed more poorly. |
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