Development and Testing of a Mobile Game for English Proficiency Among Filipino Learners
This paper presents the testing and development of Learning Likha, an English language-based digital game for Filipino learners from 9- to 12-years old. The game focuses on the literacy skill of noting explicit details while incidentally learning about Filipino culture. In an in-vivo pilot test, we...
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Archīum Ateneo
2019
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ph-ateneo-arc.discs-faculty-pubs-12692022-03-03T05:46:02Z Development and Testing of a Mobile Game for English Proficiency Among Filipino Learners Moreno, Ma. Monica L Manahan, Dominique Marie Antoinette Fernandez, Marika Gianina Banawan, Michelle P Beraquit, Jose Isidro Caparros, Marie Rianne M Caceres, Philip Diy, Walfrido David A Sarcilla, Lean Rimes Amante, Francesco U. Rodrigo, Ma. Mercedes T. This paper presents the testing and development of Learning Likha, an English language-based digital game for Filipino learners from 9- to 12-years old. The game focuses on the literacy skill of noting explicit details while incidentally learning about Filipino culture. In an in-vivo pilot test, we measured student comprehension and engagement. We found that the students who performed better and had greater confidence enjoyed using the software but were less engaged than those who performed more poorly. 2019-01-01T08:00:00Z text https://archium.ateneo.edu/discs-faculty-pubs/262 https://apsce.net/icce/icce2019/04_Proceedings.html Department of Information Systems & Computer Science Faculty Publications Archīum Ateneo digital games English proficiency second language learning reading comprehension engagement motivation Filipino learners Computer Sciences Databases and Information Systems Education Game Design |
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digital games English proficiency second language learning reading comprehension engagement motivation Filipino learners Computer Sciences Databases and Information Systems Education Game Design |
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digital games English proficiency second language learning reading comprehension engagement motivation Filipino learners Computer Sciences Databases and Information Systems Education Game Design Moreno, Ma. Monica L Manahan, Dominique Marie Antoinette Fernandez, Marika Gianina Banawan, Michelle P Beraquit, Jose Isidro Caparros, Marie Rianne M Caceres, Philip Diy, Walfrido David A Sarcilla, Lean Rimes Amante, Francesco U. Rodrigo, Ma. Mercedes T. Development and Testing of a Mobile Game for English Proficiency Among Filipino Learners |
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This paper presents the testing and development of Learning Likha, an English language-based digital game for Filipino learners from 9- to 12-years old. The game focuses on the literacy skill of noting explicit details while incidentally learning about Filipino culture. In an in-vivo pilot test, we measured student comprehension and engagement. We found that the students who performed better and had greater confidence enjoyed using the software but were less engaged than those who performed more poorly. |
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text |
author |
Moreno, Ma. Monica L Manahan, Dominique Marie Antoinette Fernandez, Marika Gianina Banawan, Michelle P Beraquit, Jose Isidro Caparros, Marie Rianne M Caceres, Philip Diy, Walfrido David A Sarcilla, Lean Rimes Amante, Francesco U. Rodrigo, Ma. Mercedes T. |
author_facet |
Moreno, Ma. Monica L Manahan, Dominique Marie Antoinette Fernandez, Marika Gianina Banawan, Michelle P Beraquit, Jose Isidro Caparros, Marie Rianne M Caceres, Philip Diy, Walfrido David A Sarcilla, Lean Rimes Amante, Francesco U. Rodrigo, Ma. Mercedes T. |
author_sort |
Moreno, Ma. Monica L |
title |
Development and Testing of a Mobile Game for English Proficiency Among Filipino Learners |
title_short |
Development and Testing of a Mobile Game for English Proficiency Among Filipino Learners |
title_full |
Development and Testing of a Mobile Game for English Proficiency Among Filipino Learners |
title_fullStr |
Development and Testing of a Mobile Game for English Proficiency Among Filipino Learners |
title_full_unstemmed |
Development and Testing of a Mobile Game for English Proficiency Among Filipino Learners |
title_sort |
development and testing of a mobile game for english proficiency among filipino learners |
publisher |
Archīum Ateneo |
publishDate |
2019 |
url |
https://archium.ateneo.edu/discs-faculty-pubs/262 https://apsce.net/icce/icce2019/04_Proceedings.html |
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1728621276226912256 |