Development and Testing of a Mobile Game for English Proficiency Among Filipino Learners

This paper presents the testing and development of Learning Likha, an English language-based digital game for Filipino learners from 9- to 12-years old. The game focuses on the literacy skill of noting explicit details while incidentally learning about Filipino culture. In an in-vivo pilot test, we...

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Main Authors: Moreno, Ma. Monica L, Manahan, Dominique Marie Antoinette, Fernandez, Marika Gianina, Banawan, Michelle P, Beraquit, Jose Isidro, Caparros, Marie Rianne M, Caceres, Philip, Diy, Walfrido David A, Sarcilla, Lean Rimes, Amante, Francesco U., Rodrigo, Ma. Mercedes T.
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Published: Archīum Ateneo 2019
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Online Access:https://archium.ateneo.edu/discs-faculty-pubs/262
https://apsce.net/icce/icce2019/04_Proceedings.html
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Institution: Ateneo De Manila University
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spelling ph-ateneo-arc.discs-faculty-pubs-12692022-03-03T05:46:02Z Development and Testing of a Mobile Game for English Proficiency Among Filipino Learners Moreno, Ma. Monica L Manahan, Dominique Marie Antoinette Fernandez, Marika Gianina Banawan, Michelle P Beraquit, Jose Isidro Caparros, Marie Rianne M Caceres, Philip Diy, Walfrido David A Sarcilla, Lean Rimes Amante, Francesco U. Rodrigo, Ma. Mercedes T. This paper presents the testing and development of Learning Likha, an English language-based digital game for Filipino learners from 9- to 12-years old. The game focuses on the literacy skill of noting explicit details while incidentally learning about Filipino culture. In an in-vivo pilot test, we measured student comprehension and engagement. We found that the students who performed better and had greater confidence enjoyed using the software but were less engaged than those who performed more poorly. 2019-01-01T08:00:00Z text https://archium.ateneo.edu/discs-faculty-pubs/262 https://apsce.net/icce/icce2019/04_Proceedings.html Department of Information Systems & Computer Science Faculty Publications Archīum Ateneo digital games English proficiency second language learning reading comprehension engagement motivation Filipino learners Computer Sciences Databases and Information Systems Education Game Design
institution Ateneo De Manila University
building Ateneo De Manila University Library
continent Asia
country Philippines
Philippines
content_provider Ateneo De Manila University Library
collection archium.Ateneo Institutional Repository
topic digital games
English proficiency
second language learning
reading
comprehension
engagement
motivation
Filipino learners
Computer Sciences
Databases and Information Systems
Education
Game Design
spellingShingle digital games
English proficiency
second language learning
reading
comprehension
engagement
motivation
Filipino learners
Computer Sciences
Databases and Information Systems
Education
Game Design
Moreno, Ma. Monica L
Manahan, Dominique Marie Antoinette
Fernandez, Marika Gianina
Banawan, Michelle P
Beraquit, Jose Isidro
Caparros, Marie Rianne M
Caceres, Philip
Diy, Walfrido David A
Sarcilla, Lean Rimes
Amante, Francesco U.
Rodrigo, Ma. Mercedes T.
Development and Testing of a Mobile Game for English Proficiency Among Filipino Learners
description This paper presents the testing and development of Learning Likha, an English language-based digital game for Filipino learners from 9- to 12-years old. The game focuses on the literacy skill of noting explicit details while incidentally learning about Filipino culture. In an in-vivo pilot test, we measured student comprehension and engagement. We found that the students who performed better and had greater confidence enjoyed using the software but were less engaged than those who performed more poorly.
format text
author Moreno, Ma. Monica L
Manahan, Dominique Marie Antoinette
Fernandez, Marika Gianina
Banawan, Michelle P
Beraquit, Jose Isidro
Caparros, Marie Rianne M
Caceres, Philip
Diy, Walfrido David A
Sarcilla, Lean Rimes
Amante, Francesco U.
Rodrigo, Ma. Mercedes T.
author_facet Moreno, Ma. Monica L
Manahan, Dominique Marie Antoinette
Fernandez, Marika Gianina
Banawan, Michelle P
Beraquit, Jose Isidro
Caparros, Marie Rianne M
Caceres, Philip
Diy, Walfrido David A
Sarcilla, Lean Rimes
Amante, Francesco U.
Rodrigo, Ma. Mercedes T.
author_sort Moreno, Ma. Monica L
title Development and Testing of a Mobile Game for English Proficiency Among Filipino Learners
title_short Development and Testing of a Mobile Game for English Proficiency Among Filipino Learners
title_full Development and Testing of a Mobile Game for English Proficiency Among Filipino Learners
title_fullStr Development and Testing of a Mobile Game for English Proficiency Among Filipino Learners
title_full_unstemmed Development and Testing of a Mobile Game for English Proficiency Among Filipino Learners
title_sort development and testing of a mobile game for english proficiency among filipino learners
publisher Archīum Ateneo
publishDate 2019
url https://archium.ateneo.edu/discs-faculty-pubs/262
https://apsce.net/icce/icce2019/04_Proceedings.html
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