Usability Study of an Augmented Reality Game for Philippine History

We investigate the extent to which Augmented Reality can contribute to effectiveness and enjoyment in the context of history-game-based learning. This paper presents a series of usability tests of a mobile Augmented Reality game application for learning Philippine history, Igpaw: Intramuros, with re...

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Bibliographic Details
Main Authors: Rodrigo, Ma. Mercedes T., Vidal, Jr., Eric Cesar E, Caluya, Nicko, Agapito, Jenilyn L, Diy, Walfrido David A
Format: text
Published: Archīum Ateneo 2016
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Online Access:https://archium.ateneo.edu/discs-faculty-pubs/317
http://www.et.iitb.ac.in/icce2016/icce2016proceedings.html
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Institution: Ateneo De Manila University
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Summary:We investigate the extent to which Augmented Reality can contribute to effectiveness and enjoyment in the context of history-game-based learning. This paper presents a series of usability tests of a mobile Augmented Reality game application for learning Philippine history, Igpaw: Intramuros, with representatives of the game’s target audience. These tests discovered issues that compromised player enjoyment, including fatigue during gameplay, hurdles in learning AR-specific game mechanics, game repetitiveness, and outdoor safety concerns, in addition to minor technical issues. Nevertheless, the tests show the game’s high effectivity in teaching Philippine history.