Usability Study of an Augmented Reality Game for Philippine History

We investigate the extent to which Augmented Reality can contribute to effectiveness and enjoyment in the context of history-game-based learning. This paper presents a series of usability tests of a mobile Augmented Reality game application for learning Philippine history, Igpaw: Intramuros, with re...

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Main Authors: Rodrigo, Ma. Mercedes T., Vidal, Jr., Eric Cesar E, Caluya, Nicko, Agapito, Jenilyn L, Diy, Walfrido David A
Format: text
Published: Archīum Ateneo 2016
Subjects:
Online Access:https://archium.ateneo.edu/discs-faculty-pubs/317
http://www.et.iitb.ac.in/icce2016/icce2016proceedings.html
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Institution: Ateneo De Manila University
id ph-ateneo-arc.discs-faculty-pubs-1326
record_format eprints
spelling ph-ateneo-arc.discs-faculty-pubs-13262022-05-02T02:43:29Z Usability Study of an Augmented Reality Game for Philippine History Rodrigo, Ma. Mercedes T. Vidal, Jr., Eric Cesar E Caluya, Nicko Agapito, Jenilyn L Diy, Walfrido David A We investigate the extent to which Augmented Reality can contribute to effectiveness and enjoyment in the context of history-game-based learning. This paper presents a series of usability tests of a mobile Augmented Reality game application for learning Philippine history, Igpaw: Intramuros, with representatives of the game’s target audience. These tests discovered issues that compromised player enjoyment, including fatigue during gameplay, hurdles in learning AR-specific game mechanics, game repetitiveness, and outdoor safety concerns, in addition to minor technical issues. Nevertheless, the tests show the game’s high effectivity in teaching Philippine history. 2016-01-01T08:00:00Z text https://archium.ateneo.edu/discs-faculty-pubs/317 http://www.et.iitb.ac.in/icce2016/icce2016proceedings.html Department of Information Systems & Computer Science Faculty Publications Archīum Ateneo Augmented Reality Philippine History Educational Game Design Usability Computer Sciences Databases and Information Systems Education Game Design History
institution Ateneo De Manila University
building Ateneo De Manila University Library
continent Asia
country Philippines
Philippines
content_provider Ateneo De Manila University Library
collection archium.Ateneo Institutional Repository
topic Augmented Reality
Philippine History
Educational Game Design
Usability
Computer Sciences
Databases and Information Systems
Education
Game Design
History
spellingShingle Augmented Reality
Philippine History
Educational Game Design
Usability
Computer Sciences
Databases and Information Systems
Education
Game Design
History
Rodrigo, Ma. Mercedes T.
Vidal, Jr., Eric Cesar E
Caluya, Nicko
Agapito, Jenilyn L
Diy, Walfrido David A
Usability Study of an Augmented Reality Game for Philippine History
description We investigate the extent to which Augmented Reality can contribute to effectiveness and enjoyment in the context of history-game-based learning. This paper presents a series of usability tests of a mobile Augmented Reality game application for learning Philippine history, Igpaw: Intramuros, with representatives of the game’s target audience. These tests discovered issues that compromised player enjoyment, including fatigue during gameplay, hurdles in learning AR-specific game mechanics, game repetitiveness, and outdoor safety concerns, in addition to minor technical issues. Nevertheless, the tests show the game’s high effectivity in teaching Philippine history.
format text
author Rodrigo, Ma. Mercedes T.
Vidal, Jr., Eric Cesar E
Caluya, Nicko
Agapito, Jenilyn L
Diy, Walfrido David A
author_facet Rodrigo, Ma. Mercedes T.
Vidal, Jr., Eric Cesar E
Caluya, Nicko
Agapito, Jenilyn L
Diy, Walfrido David A
author_sort Rodrigo, Ma. Mercedes T.
title Usability Study of an Augmented Reality Game for Philippine History
title_short Usability Study of an Augmented Reality Game for Philippine History
title_full Usability Study of an Augmented Reality Game for Philippine History
title_fullStr Usability Study of an Augmented Reality Game for Philippine History
title_full_unstemmed Usability Study of an Augmented Reality Game for Philippine History
title_sort usability study of an augmented reality game for philippine history
publisher Archīum Ateneo
publishDate 2016
url https://archium.ateneo.edu/discs-faculty-pubs/317
http://www.et.iitb.ac.in/icce2016/icce2016proceedings.html
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