Usability Study of an Augmented Reality Game for Philippine History
We investigate the extent to which Augmented Reality can contribute to effectiveness and enjoyment in the context of history-game-based learning. This paper presents a series of usability tests of a mobile Augmented Reality game application for learning Philippine history, Igpaw: Intramuros, with re...
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Archīum Ateneo
2016
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ph-ateneo-arc.discs-faculty-pubs-13262022-05-02T02:43:29Z Usability Study of an Augmented Reality Game for Philippine History Rodrigo, Ma. Mercedes T. Vidal, Jr., Eric Cesar E Caluya, Nicko Agapito, Jenilyn L Diy, Walfrido David A We investigate the extent to which Augmented Reality can contribute to effectiveness and enjoyment in the context of history-game-based learning. This paper presents a series of usability tests of a mobile Augmented Reality game application for learning Philippine history, Igpaw: Intramuros, with representatives of the game’s target audience. These tests discovered issues that compromised player enjoyment, including fatigue during gameplay, hurdles in learning AR-specific game mechanics, game repetitiveness, and outdoor safety concerns, in addition to minor technical issues. Nevertheless, the tests show the game’s high effectivity in teaching Philippine history. 2016-01-01T08:00:00Z text https://archium.ateneo.edu/discs-faculty-pubs/317 http://www.et.iitb.ac.in/icce2016/icce2016proceedings.html Department of Information Systems & Computer Science Faculty Publications Archīum Ateneo Augmented Reality Philippine History Educational Game Design Usability Computer Sciences Databases and Information Systems Education Game Design History |
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Augmented Reality Philippine History Educational Game Design Usability Computer Sciences Databases and Information Systems Education Game Design History |
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Augmented Reality Philippine History Educational Game Design Usability Computer Sciences Databases and Information Systems Education Game Design History Rodrigo, Ma. Mercedes T. Vidal, Jr., Eric Cesar E Caluya, Nicko Agapito, Jenilyn L Diy, Walfrido David A Usability Study of an Augmented Reality Game for Philippine History |
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We investigate the extent to which Augmented Reality can contribute to effectiveness and enjoyment in the context of history-game-based learning. This paper presents a series of usability tests of a mobile Augmented Reality game application for learning Philippine history, Igpaw: Intramuros, with representatives of the game’s target audience. These tests discovered issues that compromised player enjoyment, including fatigue during gameplay, hurdles in learning AR-specific game mechanics, game repetitiveness, and outdoor safety concerns, in addition to minor technical issues. Nevertheless, the tests show the game’s high effectivity in teaching Philippine history. |
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text |
author |
Rodrigo, Ma. Mercedes T. Vidal, Jr., Eric Cesar E Caluya, Nicko Agapito, Jenilyn L Diy, Walfrido David A |
author_facet |
Rodrigo, Ma. Mercedes T. Vidal, Jr., Eric Cesar E Caluya, Nicko Agapito, Jenilyn L Diy, Walfrido David A |
author_sort |
Rodrigo, Ma. Mercedes T. |
title |
Usability Study of an Augmented Reality Game for Philippine History |
title_short |
Usability Study of an Augmented Reality Game for Philippine History |
title_full |
Usability Study of an Augmented Reality Game for Philippine History |
title_fullStr |
Usability Study of an Augmented Reality Game for Philippine History |
title_full_unstemmed |
Usability Study of an Augmented Reality Game for Philippine History |
title_sort |
usability study of an augmented reality game for philippine history |
publisher |
Archīum Ateneo |
publishDate |
2016 |
url |
https://archium.ateneo.edu/discs-faculty-pubs/317 http://www.et.iitb.ac.in/icce2016/icce2016proceedings.html |
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