A Comparative Assessment of US and PH Learner Traversals and In-Game Observations within Minecraft

What-If Hypothetical Implementations using Minecraft (WHIMC) is a set of Minecraft worlds that learners can explore to learn more about science, mathematics, engineering, and technology. Because Minecraft is open-ended by design, assessing whether students are learning is always a challenge. In addi...

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Main Authors: Casano, Jonathan D.L, Rodrigo, Ma. Mercedes T
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Published: Archīum Ateneo 2022
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Online Access:https://archium.ateneo.edu/discs-faculty-pubs/334
https://doi.org/10.1007/978-3-031-11647-6_49
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Institution: Ateneo De Manila University
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spelling ph-ateneo-arc.discs-faculty-pubs-13342022-11-29T05:55:09Z A Comparative Assessment of US and PH Learner Traversals and In-Game Observations within Minecraft Casano, Jonathan D.L Rodrigo, Ma. Mercedes T What-If Hypothetical Implementations using Minecraft (WHIMC) is a set of Minecraft worlds that learners can explore to learn more about science, mathematics, engineering, and technology. Because Minecraft is open-ended by design, assessing whether students are learning is always a challenge. In addition to using methods such as post-tests and self-reports, how can we use in-game data to measure learning? In this paper, we analyze and compare American (US) and Filipino (PH) learner traversals and in-game observations against canonical answers from experts to determine the extent to which students achieved the desired learning outcomes and the ways in which outcomes varied. We grouped students into high- and low-performing categories based on an out-of-game post test. We found that high-performers tended to make more observations than low-performers. Observations of high-performers tended to align with canonical answers. Many PH students tended to be low-performers and tended not to make in-game observations. In contrast, even low-performing US students tended to record observations actively. 2022-01-01T08:00:00Z text https://archium.ateneo.edu/discs-faculty-pubs/334 https://doi.org/10.1007/978-3-031-11647-6_49 Department of Information Systems & Computer Science Faculty Publications Archīum Ateneo Minecraft WHIMC comparison Philippines United States Computer Engineering Engineering Engineering Education
institution Ateneo De Manila University
building Ateneo De Manila University Library
continent Asia
country Philippines
Philippines
content_provider Ateneo De Manila University Library
collection archium.Ateneo Institutional Repository
topic Minecraft
WHIMC
comparison
Philippines
United States
Computer Engineering
Engineering
Engineering Education
spellingShingle Minecraft
WHIMC
comparison
Philippines
United States
Computer Engineering
Engineering
Engineering Education
Casano, Jonathan D.L
Rodrigo, Ma. Mercedes T
A Comparative Assessment of US and PH Learner Traversals and In-Game Observations within Minecraft
description What-If Hypothetical Implementations using Minecraft (WHIMC) is a set of Minecraft worlds that learners can explore to learn more about science, mathematics, engineering, and technology. Because Minecraft is open-ended by design, assessing whether students are learning is always a challenge. In addition to using methods such as post-tests and self-reports, how can we use in-game data to measure learning? In this paper, we analyze and compare American (US) and Filipino (PH) learner traversals and in-game observations against canonical answers from experts to determine the extent to which students achieved the desired learning outcomes and the ways in which outcomes varied. We grouped students into high- and low-performing categories based on an out-of-game post test. We found that high-performers tended to make more observations than low-performers. Observations of high-performers tended to align with canonical answers. Many PH students tended to be low-performers and tended not to make in-game observations. In contrast, even low-performing US students tended to record observations actively.
format text
author Casano, Jonathan D.L
Rodrigo, Ma. Mercedes T
author_facet Casano, Jonathan D.L
Rodrigo, Ma. Mercedes T
author_sort Casano, Jonathan D.L
title A Comparative Assessment of US and PH Learner Traversals and In-Game Observations within Minecraft
title_short A Comparative Assessment of US and PH Learner Traversals and In-Game Observations within Minecraft
title_full A Comparative Assessment of US and PH Learner Traversals and In-Game Observations within Minecraft
title_fullStr A Comparative Assessment of US and PH Learner Traversals and In-Game Observations within Minecraft
title_full_unstemmed A Comparative Assessment of US and PH Learner Traversals and In-Game Observations within Minecraft
title_sort comparative assessment of us and ph learner traversals and in-game observations within minecraft
publisher Archīum Ateneo
publishDate 2022
url https://archium.ateneo.edu/discs-faculty-pubs/334
https://doi.org/10.1007/978-3-031-11647-6_49
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