A Comparative Assessment of US and PH Learner Traversals and In-Game Observations within Minecraft
What-If Hypothetical Implementations using Minecraft (WHIMC) is a set of Minecraft worlds that learners can explore to learn more about science, mathematics, engineering, and technology. Because Minecraft is open-ended by design, assessing whether students are learning is always a challenge. In addi...
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Archīum Ateneo
2022
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ph-ateneo-arc.discs-faculty-pubs-13342022-11-29T05:55:09Z A Comparative Assessment of US and PH Learner Traversals and In-Game Observations within Minecraft Casano, Jonathan D.L Rodrigo, Ma. Mercedes T What-If Hypothetical Implementations using Minecraft (WHIMC) is a set of Minecraft worlds that learners can explore to learn more about science, mathematics, engineering, and technology. Because Minecraft is open-ended by design, assessing whether students are learning is always a challenge. In addition to using methods such as post-tests and self-reports, how can we use in-game data to measure learning? In this paper, we analyze and compare American (US) and Filipino (PH) learner traversals and in-game observations against canonical answers from experts to determine the extent to which students achieved the desired learning outcomes and the ways in which outcomes varied. We grouped students into high- and low-performing categories based on an out-of-game post test. We found that high-performers tended to make more observations than low-performers. Observations of high-performers tended to align with canonical answers. Many PH students tended to be low-performers and tended not to make in-game observations. In contrast, even low-performing US students tended to record observations actively. 2022-01-01T08:00:00Z text https://archium.ateneo.edu/discs-faculty-pubs/334 https://doi.org/10.1007/978-3-031-11647-6_49 Department of Information Systems & Computer Science Faculty Publications Archīum Ateneo Minecraft WHIMC comparison Philippines United States Computer Engineering Engineering Engineering Education |
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Minecraft WHIMC comparison Philippines United States Computer Engineering Engineering Engineering Education Casano, Jonathan D.L Rodrigo, Ma. Mercedes T A Comparative Assessment of US and PH Learner Traversals and In-Game Observations within Minecraft |
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What-If Hypothetical Implementations using Minecraft (WHIMC) is a set of Minecraft worlds that learners can explore to learn more about science, mathematics, engineering, and technology. Because Minecraft is open-ended by design, assessing whether students are learning is always a challenge. In addition to using methods such as post-tests and self-reports, how can we use in-game data to measure learning? In this paper, we analyze and compare American (US) and Filipino (PH) learner traversals and in-game observations against canonical answers from experts to determine the extent to which students achieved the desired learning outcomes and the ways in which outcomes varied. We grouped students into high- and low-performing categories based on an out-of-game post test. We found that high-performers tended to make more observations than low-performers. Observations of high-performers tended to align with canonical answers. Many PH students tended to be low-performers and tended not to make in-game observations. In contrast, even low-performing US students tended to record observations actively. |
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text |
author |
Casano, Jonathan D.L Rodrigo, Ma. Mercedes T |
author_facet |
Casano, Jonathan D.L Rodrigo, Ma. Mercedes T |
author_sort |
Casano, Jonathan D.L |
title |
A Comparative Assessment of US and PH Learner Traversals and In-Game Observations within Minecraft |
title_short |
A Comparative Assessment of US and PH Learner Traversals and In-Game Observations within Minecraft |
title_full |
A Comparative Assessment of US and PH Learner Traversals and In-Game Observations within Minecraft |
title_fullStr |
A Comparative Assessment of US and PH Learner Traversals and In-Game Observations within Minecraft |
title_full_unstemmed |
A Comparative Assessment of US and PH Learner Traversals and In-Game Observations within Minecraft |
title_sort |
comparative assessment of us and ph learner traversals and in-game observations within minecraft |
publisher |
Archīum Ateneo |
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2022 |
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https://archium.ateneo.edu/discs-faculty-pubs/334 https://doi.org/10.1007/978-3-031-11647-6_49 |
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1751550475957698560 |