Are All Who Wander Lost? An Exploratory Analysis of Learner Traversals of Minecraft Worlds
In this paper, we analyze in-game data and out-of-game assessment data from 15 Grade 6 boys from the Philippines who were completing a learning task with the What-If Hypothetical Implementations using Minecraft (WHIMC) to determine how distance traveled and area covered relate to assessment outcomes...
Saved in:
Main Authors: | Esclamado, Maricel A, Rodrigo, Ma. Mercedes T |
---|---|
Format: | text |
Published: |
Archīum Ateneo
2022
|
Subjects: | |
Online Access: | https://archium.ateneo.edu/discs-faculty-pubs/335 https://doi.org/10.1007/978-3-031-11647-6_48 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Ateneo De Manila University |
Similar Items
-
Quantifying Re-engagement in Minecraft
by: Casano, Jonathan D.L, et al.
Published: (2023) -
Gender Differences in Achievement, Behavior, and STEM Interest Among Learners Using Minecraft
by: Esclamado, Maricel A., et al.
Published: (2024) -
A Comparative Assessment of US and PH Learner Traversals and In-Game Observations within Minecraft
by: Casano, Jonathan D.L, et al.
Published: (2022) -
Relationship between Students' Minecraft Re-engagement Metrics and STEM Interest
by: Rodrigo, Maria Mercedes, et al.
Published: (2023) -
Using Minecraft to Cultivate Student Interest in STEM
by: Tablatin, Christine Lourrine S., et al.
Published: (2023)