Using Mobile Technology to Promote Higher-Order Thinking Skills in Elementary Mathematics

The problem of rote-based learning in mathematics is well documented. Mobile technology can provide a potential solution; especially when application (app) design is based on sound pedagogical principles and gamification elements. However; an inventory of available mobile apps for mathematics reveal...

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Bibliographic Details
Main Authors: Versoza, Debbie Marie, De Las Peñas, Ma. Louise Antonette N, Sarmiento, Jumela F, Aberin, Maria Alva Q, Tolentino, Mark Anthony C, Loyola, Mark L
Format: text
Published: Archīum Ateneo 2021
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Online Access:https://archium.ateneo.edu/mathematics-faculty-pubs/206
https://archium.ateneo.edu/cgi/viewcontent.cgi?article=1207&context=mathematics-faculty-pubs
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Institution: Ateneo De Manila University
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Summary:The problem of rote-based learning in mathematics is well documented. Mobile technology can provide a potential solution; especially when application (app) design is based on sound pedagogical principles and gamification elements. However; an inventory of available mobile apps for mathematics reveals that many of the available apps are guided by a behaviorist perspective that favors repetition over meaningful learning. This paper reports on the design of mobile mathematics apps that harness gamification techniques to promote higher-order thinking skills (HOTS) even in basic elementary school concepts such as number comparison; and addition and subtraction. The integration of these apps in the classroom is also discussed.