Towards believable resource gathering behaviours in real-time strategy games with a memetic ant colony system
In this paper, the resource gathering problem in real-time strategy (RTS) games, is modeled as a path-finding problem where game agents responsible for gathering resources, also known as harvesters, are only equipped with the knowledge of its immediate sur- roundings and must gather knowledge about...
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Main Authors: | , , , , , |
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Other Authors: | |
Format: | Conference or Workshop Item |
Language: | English |
Published: |
2014
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Subjects: | |
Online Access: | https://hdl.handle.net/10356/102917 http://hdl.handle.net/10220/19158 |
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Institution: | Nanyang Technological University |
Language: | English |