Towards believable resource gathering behaviours in real-time strategy games with a memetic ant colony system

In this paper, the resource gathering problem in real-time strategy (RTS) games, is modeled as a path-finding problem where game agents responsible for gathering resources, also known as harvesters, are only equipped with the knowledge of its immediate sur- roundings and must gather knowledge about...

Full description

Saved in:
Bibliographic Details
Main Authors: Lim, Meng-Hiot, Chen, Xianshun, Ong, Yew Soon, Feng, Liang, Chen, Caishun, Ho, Choon Sing
Other Authors: School of Computer Engineering
Format: Conference or Workshop Item
Language:English
Published: 2014
Subjects:
Online Access:https://hdl.handle.net/10356/102917
http://hdl.handle.net/10220/19158
Tags: Add Tag
No Tags, Be the first to tag this record!
Institution: Nanyang Technological University
Language: English

Similar Items