Towards believable resource gathering behaviours in real-time strategy games with a memetic ant colony system

In this paper, the resource gathering problem in real-time strategy (RTS) games, is modeled as a path-finding problem where game agents responsible for gathering resources, also known as harvesters, are only equipped with the knowledge of its immediate sur- roundings and must gather knowledge about...

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Bibliographic Details
Main Authors: Lim, Meng-Hiot, Chen, Xianshun, Ong, Yew Soon, Feng, Liang, Chen, Caishun, Ho, Choon Sing
Other Authors: School of Computer Engineering
Format: Conference or Workshop Item
Language:English
Published: 2014
Subjects:
Online Access:https://hdl.handle.net/10356/102917
http://hdl.handle.net/10220/19158
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Institution: Nanyang Technological University
Language: English
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