Shading‐based surface recovery using subdivision‐based representation
This paper presents subdivision‐based representations for both lighting and geometry in shape‐from‐shading. A very recent shading‐based method introduced a per‐vertex overall illumination model for surface reconstruction, which has advantage of conveniently handling complicated lighting condition an...
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sg-ntu-dr.10356-1382162020-04-29T04:32:26Z Shading‐based surface recovery using subdivision‐based representation Deng, Teng Zheng, Jianmin Cai, Jianfei Cham, Tat-Jen School of Computer Science and Engineering Institute for Media Innovation (IMI) Engineering::Computer science and engineering::Computing methodologies::Image processing and computer vision Engineering::Computer science and engineering::Computing methodologies::Computer graphics Image-based Modelling Scene Analysis This paper presents subdivision‐based representations for both lighting and geometry in shape‐from‐shading. A very recent shading‐based method introduced a per‐vertex overall illumination model for surface reconstruction, which has advantage of conveniently handling complicated lighting condition and avoiding explicit estimation of visibility and varied albedo. However, due to its discrete nature, the per‐vertex overall illumination requires a large amount of memory and lacks intrinsic coherence. To overcome these problems, in this paper we propose to use classic subdivision to define the basic smooth lighting function and surface, and introduce additional independent variables into the subdivision to adaptively model sharp changes of illumination and geometry. Compared to previous works, the new model not only preserves the merits of the per‐vertex illumination model, but also greatly reduces the number of variables required in surface recovery and intrinsically regularizes the illumination vectors and the surface. These features make the new model very suitable for multi‐view stereo surface reconstruction under general, unknown illumination condition. Particularly, a variational surface reconstruction method built upon the subdivision representations for lighting and geometry is developed. The experiments on both synthetic and real‐world data sets have demonstrated that the proposed method can achieve memory efficiency and improve surface detail recovery. NRF (Natl Research Foundation, S’pore) MOE (Min. of Education, S’pore) 2020-04-29T04:32:26Z 2020-04-29T04:32:26Z 2019 Journal Article Deng, T., Zheng, J., Cai, J., & Cham, T.-J. (2019). Shading‐based surface recovery using subdivision‐based representation. Computer Graphics Forum, 38(1), 417-428. doi:10.1111/cgf.13539 0167-7055 https://hdl.handle.net/10356/138216 10.1111/cgf.13539 2-s2.0-85053525671 1 38 417 428 en Computer Graphics Forum © 2018 The Author(s). © 2018 The Eurographics Association and John Wiley & Sons Ltd. All rights reserved. |
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Engineering::Computer science and engineering::Computing methodologies::Image processing and computer vision Engineering::Computer science and engineering::Computing methodologies::Computer graphics Image-based Modelling Scene Analysis Deng, Teng Zheng, Jianmin Cai, Jianfei Cham, Tat-Jen Shading‐based surface recovery using subdivision‐based representation |
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This paper presents subdivision‐based representations for both lighting and geometry in shape‐from‐shading. A very recent shading‐based method introduced a per‐vertex overall illumination model for surface reconstruction, which has advantage of conveniently handling complicated lighting condition and avoiding explicit estimation of visibility and varied albedo. However, due to its discrete nature, the per‐vertex overall illumination requires a large amount of memory and lacks intrinsic coherence. To overcome these problems, in this paper we propose to use classic subdivision to define the basic smooth lighting function and surface, and introduce additional independent variables into the subdivision to adaptively model sharp changes of illumination and geometry. Compared to previous works, the new model not only preserves the merits of the per‐vertex illumination model, but also greatly reduces the number of variables required in surface recovery and intrinsically regularizes the illumination vectors and the surface. These features make the new model very suitable for multi‐view stereo surface reconstruction under general, unknown illumination condition. Particularly, a variational surface reconstruction method built upon the subdivision representations for lighting and geometry is developed. The experiments on both synthetic and real‐world data sets have demonstrated that the proposed method can achieve memory efficiency and improve surface detail recovery. |
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School of Computer Science and Engineering |
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School of Computer Science and Engineering Deng, Teng Zheng, Jianmin Cai, Jianfei Cham, Tat-Jen |
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Article |
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Deng, Teng Zheng, Jianmin Cai, Jianfei Cham, Tat-Jen |
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Deng, Teng |
title |
Shading‐based surface recovery using subdivision‐based representation |
title_short |
Shading‐based surface recovery using subdivision‐based representation |
title_full |
Shading‐based surface recovery using subdivision‐based representation |
title_fullStr |
Shading‐based surface recovery using subdivision‐based representation |
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Shading‐based surface recovery using subdivision‐based representation |
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shading‐based surface recovery using subdivision‐based representation |
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2020 |
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https://hdl.handle.net/10356/138216 |
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