Shading‐based surface recovery using subdivision‐based representation

This paper presents subdivision‐based representations for both lighting and geometry in shape‐from‐shading. A very recent shading‐based method introduced a per‐vertex overall illumination model for surface reconstruction, which has advantage of conveniently handling complicated lighting condition an...

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Bibliographic Details
Main Authors: Deng, Teng, Zheng, Jianmin, Cai, Jianfei, Cham, Tat-Jen
Other Authors: School of Computer Science and Engineering
Format: Article
Language:English
Published: 2020
Subjects:
Online Access:https://hdl.handle.net/10356/138216
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Institution: Nanyang Technological University
Language: English
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