Shading‐based surface recovery using subdivision‐based representation
This paper presents subdivision‐based representations for both lighting and geometry in shape‐from‐shading. A very recent shading‐based method introduced a per‐vertex overall illumination model for surface reconstruction, which has advantage of conveniently handling complicated lighting condition an...
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Main Authors: | Deng, Teng, Zheng, Jianmin, Cai, Jianfei, Cham, Tat-Jen |
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Other Authors: | School of Computer Science and Engineering |
Format: | Article |
Language: | English |
Published: |
2020
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Subjects: | |
Online Access: | https://hdl.handle.net/10356/138216 |
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Institution: | Nanyang Technological University |
Language: | English |
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