Use of world model in (simulated) robotic motion

This project aims to implement and experiment with the World Models architecture in a simulated robotics environment. The World Models architecture consists of three main stages: learning a way to represent the world environment in a compressed format, learning the dynamics of the environment with r...

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Main Author: Shen, Chen
Other Authors: Zinovi Rabinovich
Format: Final Year Project
Language:English
Published: Nanyang Technological University 2021
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Online Access:https://hdl.handle.net/10356/148065
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Institution: Nanyang Technological University
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spelling sg-ntu-dr.10356-1480652021-04-22T11:57:23Z Use of world model in (simulated) robotic motion Shen, Chen Zinovi Rabinovich School of Computer Science and Engineering zinovi@ntu.edu.sg Engineering::Computer science and engineering This project aims to implement and experiment with the World Models architecture in a simulated robotics environment. The World Models architecture consists of three main stages: learning a way to represent the world environment in a compressed format, learning the dynamics of the environment with respect to the compressed format, and finally learning a control strategy to maximise reward in the environment. The goal of these strategies combined is to train a well performing policy with respect to a chosen environment. This project seeks to test this architecture in a simulated robotics environment, specifically, a 3D racing scenario similar to the 2D CarRacing-v0 environment provided by Gym. This provides insight into the potential real-world applications of the World Model architecture in robotics and beyond. The final developed environment is based on the PyBullet physics engine and the architecture was tested in two similar environments with different observation perspectives: a control top-down view similar to the original CarRacing-v0, and a first-person camera view with the camera mounted to the car. The experiments showed no significant degradation of performance when switching from the top-down observation perspective to the first-person perspective, which implies that the World Model architecture is able to generalise to more realistic environment observations. This shows the promise of World Models in robotics reinforcement learning applications and the need for possible further exploration into higher fidelity simulations or even further testing in the real world. Bachelor of Engineering Science (Computer Engineering) 2021-04-22T11:57:22Z 2021-04-22T11:57:22Z 2021 Final Year Project (FYP) Shen, C. (2021). Use of world model in (simulated) robotic motion. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/148065 https://hdl.handle.net/10356/148065 en SCSE20-0493 application/pdf Nanyang Technological University
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic Engineering::Computer science and engineering
spellingShingle Engineering::Computer science and engineering
Shen, Chen
Use of world model in (simulated) robotic motion
description This project aims to implement and experiment with the World Models architecture in a simulated robotics environment. The World Models architecture consists of three main stages: learning a way to represent the world environment in a compressed format, learning the dynamics of the environment with respect to the compressed format, and finally learning a control strategy to maximise reward in the environment. The goal of these strategies combined is to train a well performing policy with respect to a chosen environment. This project seeks to test this architecture in a simulated robotics environment, specifically, a 3D racing scenario similar to the 2D CarRacing-v0 environment provided by Gym. This provides insight into the potential real-world applications of the World Model architecture in robotics and beyond. The final developed environment is based on the PyBullet physics engine and the architecture was tested in two similar environments with different observation perspectives: a control top-down view similar to the original CarRacing-v0, and a first-person camera view with the camera mounted to the car. The experiments showed no significant degradation of performance when switching from the top-down observation perspective to the first-person perspective, which implies that the World Model architecture is able to generalise to more realistic environment observations. This shows the promise of World Models in robotics reinforcement learning applications and the need for possible further exploration into higher fidelity simulations or even further testing in the real world.
author2 Zinovi Rabinovich
author_facet Zinovi Rabinovich
Shen, Chen
format Final Year Project
author Shen, Chen
author_sort Shen, Chen
title Use of world model in (simulated) robotic motion
title_short Use of world model in (simulated) robotic motion
title_full Use of world model in (simulated) robotic motion
title_fullStr Use of world model in (simulated) robotic motion
title_full_unstemmed Use of world model in (simulated) robotic motion
title_sort use of world model in (simulated) robotic motion
publisher Nanyang Technological University
publishDate 2021
url https://hdl.handle.net/10356/148065
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