Improving the socialization of new hires using gamification in remote working environments
Many organizations had to rapidly adapt to a remote working environment because of the COVID-19 global pandemic social distancing restrictions enforced and employees reported feelings of isolation. The organizational socialization process of new hires was impacted as organizations’ onboarding tactic...
Saved in:
Main Author: | Goh, Lynette Ying Qin |
---|---|
Other Authors: | Goh Hoe Lian, Dion |
Format: | Thesis-Master by Coursework |
Language: | English |
Published: |
Nanyang Technological University
2021
|
Subjects: | |
Online Access: | https://hdl.handle.net/10356/152787 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Nanyang Technological University |
Language: | English |
Similar Items
-
Gamification for advertising
by: Ng, Marco Hin Yu
Published: (2015) -
Gamification for eCommerce
by: Chia, Ven Ling
Published: (2015) -
Web-based collaborative working environment (instant messenger development)
by: Pan, Keshang
Published: (2009) -
A personalized credibility model for recommending messages in social participatory media environments
by: Seth, Aaditeshwar, et al.
Published: (2013) -
Gamification of E-commerce advertising
by: Lo, Kenneth Jun Ting
Published: (2016)