Adaptive pathfinding and utility AI implementation for a tower defense game
The purpose of this project is to develop a game in the tower defense genre, along with an AI that can challenge the player and provide more replayability value to the game. A* algorithm was chosen as the core technique used to develop an adaptive pathfinding system that makes the AI appear sma...
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Format: | Final Year Project |
Language: | English |
Published: |
Nanyang Technological University
2022
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Online Access: | https://hdl.handle.net/10356/156729 |
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Institution: | Nanyang Technological University |
Language: | English |
Summary: | The purpose of this project is to develop a game in the tower defense genre, along with
an AI that can challenge the player and provide more replayability value to the game.
A* algorithm was chosen as the core technique used to develop an adaptive
pathfinding system that makes the AI appear smarter by adapting to the player’s
actions. This adaptive pathfinding aims to make the player required to think and
optimize their actions during gameplay. Aside from pathfinding, an AI system for
enemy spawning was also developed. This enemy spawning AI uses a Utility-based
system as the core technology to provide variability between replays and challenge the
player by countering the player’s actions. This report covers the game design, game
mechanics implementation, and AI system implementation using the Unity game
engine. |
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