Adaptive pathfinding and utility AI implementation for a tower defense game

The purpose of this project is to develop a game in the tower defense genre, along with an AI that can challenge the player and provide more replayability value to the game. A* algorithm was chosen as the core technique used to develop an adaptive pathfinding system that makes the AI appear sma...

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Main Author: Andre, Terence
Other Authors: Shen Zhiqi
Format: Final Year Project
Language:English
Published: Nanyang Technological University 2022
Subjects:
Online Access:https://hdl.handle.net/10356/156729
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-1567292022-04-23T07:02:05Z Adaptive pathfinding and utility AI implementation for a tower defense game Andre, Terence Shen Zhiqi School of Computer Science and Engineering ZQShen@ntu.edu.sg Engineering::Computer science and engineering::Computing methodologies::Artificial intelligence The purpose of this project is to develop a game in the tower defense genre, along with an AI that can challenge the player and provide more replayability value to the game. A* algorithm was chosen as the core technique used to develop an adaptive pathfinding system that makes the AI appear smarter by adapting to the player’s actions. This adaptive pathfinding aims to make the player required to think and optimize their actions during gameplay. Aside from pathfinding, an AI system for enemy spawning was also developed. This enemy spawning AI uses a Utility-based system as the core technology to provide variability between replays and challenge the player by countering the player’s actions. This report covers the game design, game mechanics implementation, and AI system implementation using the Unity game engine. Bachelor of Engineering (Computer Science) 2022-04-23T07:02:05Z 2022-04-23T07:02:05Z 2022 Final Year Project (FYP) Andre, T. (2022). Adaptive pathfinding and utility AI implementation for a tower defense game. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/156729 https://hdl.handle.net/10356/156729 en application/pdf Nanyang Technological University
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic Engineering::Computer science and engineering::Computing methodologies::Artificial intelligence
spellingShingle Engineering::Computer science and engineering::Computing methodologies::Artificial intelligence
Andre, Terence
Adaptive pathfinding and utility AI implementation for a tower defense game
description The purpose of this project is to develop a game in the tower defense genre, along with an AI that can challenge the player and provide more replayability value to the game. A* algorithm was chosen as the core technique used to develop an adaptive pathfinding system that makes the AI appear smarter by adapting to the player’s actions. This adaptive pathfinding aims to make the player required to think and optimize their actions during gameplay. Aside from pathfinding, an AI system for enemy spawning was also developed. This enemy spawning AI uses a Utility-based system as the core technology to provide variability between replays and challenge the player by countering the player’s actions. This report covers the game design, game mechanics implementation, and AI system implementation using the Unity game engine.
author2 Shen Zhiqi
author_facet Shen Zhiqi
Andre, Terence
format Final Year Project
author Andre, Terence
author_sort Andre, Terence
title Adaptive pathfinding and utility AI implementation for a tower defense game
title_short Adaptive pathfinding and utility AI implementation for a tower defense game
title_full Adaptive pathfinding and utility AI implementation for a tower defense game
title_fullStr Adaptive pathfinding and utility AI implementation for a tower defense game
title_full_unstemmed Adaptive pathfinding and utility AI implementation for a tower defense game
title_sort adaptive pathfinding and utility ai implementation for a tower defense game
publisher Nanyang Technological University
publishDate 2022
url https://hdl.handle.net/10356/156729
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