Adaptive pathfinding and utility AI implementation for a tower defense game
The purpose of this project is to develop a game in the tower defense genre, along with an AI that can challenge the player and provide more replayability value to the game. A* algorithm was chosen as the core technique used to develop an adaptive pathfinding system that makes the AI appear sma...
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Main Author: | Andre, Terence |
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Other Authors: | Shen Zhiqi |
Format: | Final Year Project |
Language: | English |
Published: |
Nanyang Technological University
2022
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Subjects: | |
Online Access: | https://hdl.handle.net/10356/156729 |
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Institution: | Nanyang Technological University |
Language: | English |
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