A survey of embodied AI: from simulators to research tasks
There has been an emerging paradigm shift from the era of 'internet AI' to 'embodied AI,' where AI algorithms and agents no longer learn from datasets of images, videos or text curated primarily from the internet. Instead, they learn through interactions with their environments f...
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sg-ntu-dr.10356-1628342022-11-10T08:47:33Z A survey of embodied AI: from simulators to research tasks Duan, Jiafei Yu, Samson Tan, Hui Li Zhu, Hongyuan Tan, Cheston School of Electrical and Electronic Engineering Engineering::Electrical and electronic engineering Artificial Intelligence Task Analysis There has been an emerging paradigm shift from the era of 'internet AI' to 'embodied AI,' where AI algorithms and agents no longer learn from datasets of images, videos or text curated primarily from the internet. Instead, they learn through interactions with their environments from an egocentric perception similar to humans. Consequently, there has been substantial growth in the demand for embodied AI simulators to support various embodied AI research tasks. This growing interest in embodied AI is beneficial to the greater pursuit of Artificial General Intelligence (AGI), but there has not been a contemporary and comprehensive survey of this field. This paper aims to provide an encyclopedic survey for the field of embodied AI, from its simulators to its research. By evaluating nine current embodied AI simulators with our proposed seven features, this paper aims to understand the simulators in their provision for use in embodied AI research and their limitations. Lastly, this paper surveys the three main research tasks in embodied AI - visual exploration, visual navigation and embodied question answering (QA), covering the state-of-the-art approaches, evaluation metrics and datasets. Finally, with the new insights revealed through surveying the field, the paper will provide suggestions for simulator-for-task selections and recommendations for the future directions of the field. Agency for Science, Technology and Research (A*STAR) National Research Foundation (NRF) This work was supported in part by the Agency for Science, Technology and Research (A*STAR), Singapore under its AME Programmatic Funding Scheme under Award No. #A18A2b0046 and in part by the National Research Foundation, Singapore under its NRFISF Joint Call under Award No. NRF2015-NRF-ISF001-2541. 2022-11-10T08:47:33Z 2022-11-10T08:47:33Z 2022 Journal Article Duan, J., Yu, S., Tan, H. L., Zhu, H. & Tan, C. (2022). A survey of embodied AI: from simulators to research tasks. IEEE Transactions On Emerging Topics in Computational Intelligence, 6(2), 230-244. https://dx.doi.org/10.1109/TETCI.2022.3141105 2471-285X https://hdl.handle.net/10356/162834 10.1109/TETCI.2022.3141105 2-s2.0-85123683090 2 6 230 244 en A18A2b0046 NRF2015-NRF-ISF001-2541 IEEE Transactions on Emerging Topics in Computational Intelligence © 2022 IEEE. All rights reserved. |
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Engineering::Electrical and electronic engineering Artificial Intelligence Task Analysis Duan, Jiafei Yu, Samson Tan, Hui Li Zhu, Hongyuan Tan, Cheston A survey of embodied AI: from simulators to research tasks |
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There has been an emerging paradigm shift from the era of 'internet AI' to 'embodied AI,' where AI algorithms and agents no longer learn from datasets of images, videos or text curated primarily from the internet. Instead, they learn through interactions with their environments from an egocentric perception similar to humans. Consequently, there has been substantial growth in the demand for embodied AI simulators to support various embodied AI research tasks. This growing interest in embodied AI is beneficial to the greater pursuit of Artificial General Intelligence (AGI), but there has not been a contemporary and comprehensive survey of this field. This paper aims to provide an encyclopedic survey for the field of embodied AI, from its simulators to its research. By evaluating nine current embodied AI simulators with our proposed seven features, this paper aims to understand the simulators in their provision for use in embodied AI research and their limitations. Lastly, this paper surveys the three main research tasks in embodied AI - visual exploration, visual navigation and embodied question answering (QA), covering the state-of-the-art approaches, evaluation metrics and datasets. Finally, with the new insights revealed through surveying the field, the paper will provide suggestions for simulator-for-task selections and recommendations for the future directions of the field. |
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School of Electrical and Electronic Engineering |
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School of Electrical and Electronic Engineering Duan, Jiafei Yu, Samson Tan, Hui Li Zhu, Hongyuan Tan, Cheston |
format |
Article |
author |
Duan, Jiafei Yu, Samson Tan, Hui Li Zhu, Hongyuan Tan, Cheston |
author_sort |
Duan, Jiafei |
title |
A survey of embodied AI: from simulators to research tasks |
title_short |
A survey of embodied AI: from simulators to research tasks |
title_full |
A survey of embodied AI: from simulators to research tasks |
title_fullStr |
A survey of embodied AI: from simulators to research tasks |
title_full_unstemmed |
A survey of embodied AI: from simulators to research tasks |
title_sort |
survey of embodied ai: from simulators to research tasks |
publishDate |
2022 |
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https://hdl.handle.net/10356/162834 |
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1751548559889530880 |