Deep learning and computer chess (part 2)

A machine would need more than 10^90 years to make the first chess move using brute force method. To address this problem, various strategies based on minimax algorithms and deep learning advancements have surfaced throughout time. One innovation that is able to address this problem is giraffe ar...

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Main Author: Seah, Yu Liang
Other Authors: He Ying
Format: Final Year Project
Language:English
Published: Nanyang Technological University 2022
Subjects:
Online Access:https://hdl.handle.net/10356/162926
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-1629262022-11-14T04:27:49Z Deep learning and computer chess (part 2) Seah, Yu Liang He Ying School of Computer Science and Engineering YHe@ntu.edu.sg Engineering::Computer science and engineering A machine would need more than 10^90 years to make the first chess move using brute force method. To address this problem, various strategies based on minimax algorithms and deep learning advancements have surfaced throughout time. One innovation that is able to address this problem is giraffe architecture. The data set was carefully chosen from chess matches between different grandmasters from around the world. To test the idea and see how the models react, various Giraffe models with different parameter settings are created. Bachelor of Engineering (Computer Science) 2022-11-14T04:27:48Z 2022-11-14T04:27:48Z 2022 Final Year Project (FYP) Seah, Y. L. (2022). Deep learning and computer chess (part 2). Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/162926 https://hdl.handle.net/10356/162926 en SCSE21-0733 application/pdf Nanyang Technological University
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic Engineering::Computer science and engineering
spellingShingle Engineering::Computer science and engineering
Seah, Yu Liang
Deep learning and computer chess (part 2)
description A machine would need more than 10^90 years to make the first chess move using brute force method. To address this problem, various strategies based on minimax algorithms and deep learning advancements have surfaced throughout time. One innovation that is able to address this problem is giraffe architecture. The data set was carefully chosen from chess matches between different grandmasters from around the world. To test the idea and see how the models react, various Giraffe models with different parameter settings are created.
author2 He Ying
author_facet He Ying
Seah, Yu Liang
format Final Year Project
author Seah, Yu Liang
author_sort Seah, Yu Liang
title Deep learning and computer chess (part 2)
title_short Deep learning and computer chess (part 2)
title_full Deep learning and computer chess (part 2)
title_fullStr Deep learning and computer chess (part 2)
title_full_unstemmed Deep learning and computer chess (part 2)
title_sort deep learning and computer chess (part 2)
publisher Nanyang Technological University
publishDate 2022
url https://hdl.handle.net/10356/162926
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