Optimizing interactivity in health narratives: effects of message and modality interactivity on immersive narrative processes and outcomes

Interactive narratives are a type of narrative that allows readers to make decisions for their characters at various plot points. Although such narratives are frequently used for persuasive purposes, the effects of interactivity on immersive narrative processes such as transportation and identificat...

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Main Author: Lee, Hui Min
Other Authors: Kang Hyunjin
Format: Thesis-Master by Research
Language:English
Published: Nanyang Technological University 2023
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Online Access:https://hdl.handle.net/10356/170016
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-1700162023-09-04T07:32:08Z Optimizing interactivity in health narratives: effects of message and modality interactivity on immersive narrative processes and outcomes Lee, Hui Min Kang Hyunjin Kay (Hye Kyung) Kim Wee Kim Wee School of Communication and Information HKKim@ntu.edu.sg, hjkang@ntu.edu.sg Social sciences::Mass media::Media effects Interactive narratives are a type of narrative that allows readers to make decisions for their characters at various plot points. Although such narratives are frequently used for persuasive purposes, the effects of interactivity on immersive narrative processes such as transportation and identification, and its subsequent influence on persuasive outcomes such as behavioral attitudes and intentions, have not been frequently explored. Furthermore, current studies often conceptualize and operationalize interactivity in different ways, resulting in conflicting findings regarding the persuasive effect of interactive narratives. Guided by the Theory of Interactive Media Effects (TIME), this paper, therefore, examines interactive narratives along three dimensions of interactivity: source, message, and modality interactivity. Specifically, interactive narratives are a form of customizable media (source interactivity), yet the extent of customization may be influenced by message and modality interactivity. Experiencing source interactivity also leads to perceived control and identity, crucial mechanisms for understanding the effects of interactive narratives. Thus, using a 2 (message interactivity: high/low) x 2 (modality interactivity: high/low) + 1 (control: no interactivity) between-subjects design, this study teases apart the roles of message and modality interactivity and explores the role of perceived control and identity as mediators in an interactive narrative about flu vaccination. Results showed that while message and modality interactivity did not have significant direct effects on narrative processes and outcomes, perceived identity was a significant mediator of the relationship between interactivity and flu vaccination attitudes and intention. These findings provide a deeper understanding of the mechanisms underlying the persuasive effects of interactive narratives, advancing current knowledge of its boundary conditions, and offering practical applications of interactive narratives for health-related persuasion. Theoretical and practical implications are discussed. Master of Communication Studies 2023-08-22T05:54:36Z 2023-08-22T05:54:36Z 2023 Thesis-Master by Research Lee, H. M. (2023). Optimizing interactivity in health narratives: effects of message and modality interactivity on immersive narrative processes and outcomes. Master's thesis, Nanyang Technological University, Singapore. https://hdl.handle.net/10356/170016 https://hdl.handle.net/10356/170016 10.32657/10356/170016 en This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License (CC BY-NC 4.0). application/pdf Nanyang Technological University
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic Social sciences::Mass media::Media effects
spellingShingle Social sciences::Mass media::Media effects
Lee, Hui Min
Optimizing interactivity in health narratives: effects of message and modality interactivity on immersive narrative processes and outcomes
description Interactive narratives are a type of narrative that allows readers to make decisions for their characters at various plot points. Although such narratives are frequently used for persuasive purposes, the effects of interactivity on immersive narrative processes such as transportation and identification, and its subsequent influence on persuasive outcomes such as behavioral attitudes and intentions, have not been frequently explored. Furthermore, current studies often conceptualize and operationalize interactivity in different ways, resulting in conflicting findings regarding the persuasive effect of interactive narratives. Guided by the Theory of Interactive Media Effects (TIME), this paper, therefore, examines interactive narratives along three dimensions of interactivity: source, message, and modality interactivity. Specifically, interactive narratives are a form of customizable media (source interactivity), yet the extent of customization may be influenced by message and modality interactivity. Experiencing source interactivity also leads to perceived control and identity, crucial mechanisms for understanding the effects of interactive narratives. Thus, using a 2 (message interactivity: high/low) x 2 (modality interactivity: high/low) + 1 (control: no interactivity) between-subjects design, this study teases apart the roles of message and modality interactivity and explores the role of perceived control and identity as mediators in an interactive narrative about flu vaccination. Results showed that while message and modality interactivity did not have significant direct effects on narrative processes and outcomes, perceived identity was a significant mediator of the relationship between interactivity and flu vaccination attitudes and intention. These findings provide a deeper understanding of the mechanisms underlying the persuasive effects of interactive narratives, advancing current knowledge of its boundary conditions, and offering practical applications of interactive narratives for health-related persuasion. Theoretical and practical implications are discussed.
author2 Kang Hyunjin
author_facet Kang Hyunjin
Lee, Hui Min
format Thesis-Master by Research
author Lee, Hui Min
author_sort Lee, Hui Min
title Optimizing interactivity in health narratives: effects of message and modality interactivity on immersive narrative processes and outcomes
title_short Optimizing interactivity in health narratives: effects of message and modality interactivity on immersive narrative processes and outcomes
title_full Optimizing interactivity in health narratives: effects of message and modality interactivity on immersive narrative processes and outcomes
title_fullStr Optimizing interactivity in health narratives: effects of message and modality interactivity on immersive narrative processes and outcomes
title_full_unstemmed Optimizing interactivity in health narratives: effects of message and modality interactivity on immersive narrative processes and outcomes
title_sort optimizing interactivity in health narratives: effects of message and modality interactivity on immersive narrative processes and outcomes
publisher Nanyang Technological University
publishDate 2023
url https://hdl.handle.net/10356/170016
_version_ 1779156606461673472