Wrath unleashed: the curse of Hideo

The target for this report is to give a rough overview of the game development “The Curse of Hideo” technical standpoint. These will include version control, prototyping, programming, tools development, optimization, playtesting and a brief pipeline workflow in Unreal Engine.

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Bibliographic Details
Main Author: Ng, Jia Ching
Other Authors: Gray Hodgkinson
Format: Final Year Project
Language:English
Published: Nanyang Technological University 2024
Subjects:
Online Access:https://hdl.handle.net/10356/177053
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Institution: Nanyang Technological University
Language: English
Description
Summary:The target for this report is to give a rough overview of the game development “The Curse of Hideo” technical standpoint. These will include version control, prototyping, programming, tools development, optimization, playtesting and a brief pipeline workflow in Unreal Engine.