Wrath unleashed: the curse of Hideo
The target for this report is to give a rough overview of the game development “The Curse of Hideo” technical standpoint. These will include version control, prototyping, programming, tools development, optimization, playtesting and a brief pipeline workflow in Unreal Engine.
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Format: | Final Year Project |
Language: | English |
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Nanyang Technological University
2024
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Online Access: | https://hdl.handle.net/10356/177053 |
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Institution: | Nanyang Technological University |
Language: | English |
Summary: | The target for this report is to give a rough overview of the game development “The Curse of Hideo” technical standpoint. These will include version control, prototyping, programming, tools development, optimization, playtesting and a brief pipeline workflow in Unreal Engine. |
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