Wrath unleashed: the curse of Hideo
The target for this report is to give a rough overview of the game development “The Curse of Hideo” technical standpoint. These will include version control, prototyping, programming, tools development, optimization, playtesting and a brief pipeline workflow in Unreal Engine.
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Main Author: | Ng, Jia Ching |
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Other Authors: | Gray Hodgkinson |
Format: | Final Year Project |
Language: | English |
Published: |
Nanyang Technological University
2024
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Subjects: | |
Online Access: | https://hdl.handle.net/10356/177053 |
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Institution: | Nanyang Technological University |
Language: | English |
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