Playtime : the games we used to play campaign
This paper presents a heritage-themed communication campaign, Playtime: The Games We Used to Play, an initiative spearheaded by four final year students at Nanyang Technological University’s Wee Kim Wee School of Communication and Information. The campaign aimed to nurture the next generation of her...
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sg-ntu-dr.10356-597912023-03-05T16:18:29Z Playtime : the games we used to play campaign Chan, Carolanne Foo, Gina Hui Yu Kay, Keith Jin Rui Toh, Gordon Zi Jing Wee Kim Wee School of Communication and Information Shin Wonsun DRNTU::Social sciences::Communication::Promotional communication::Communication campaigns DRNTU::Humanities::History::Asia::Singapore::Social aspects DRNTU::Humanities::General::Education This paper presents a heritage-themed communication campaign, Playtime: The Games We Used to Play, an initiative spearheaded by four final year students at Nanyang Technological University’s Wee Kim Wee School of Communication and Information. The campaign aimed to nurture the next generation of heritage advocates through the provision of additional avenues for children to learn about Singapore’s heritage. Children aged 7 to 12 were the campaign’s primary target audience, with their parents making up the secondary target audience. To achieve the campaign’s objectives, the team engaged in extensive formative research, such as quantitative pre- campaign survey, in-depth interviews with experts and qualitative focus group discussions. All of these provided a substantial understanding of the local heritage landscape as well as the target audiences, which enabled us to formulate sound campaign communication strategies and tactics to reach out and engage our target audiences at the grassroots level. The campaign’s overall success and effectiveness were then assessed using both quantitative and qualitative measurements, including a post-campaign survey, analysis of media coverage, and metrics from on-the-ground and online communication efforts. The report concludes with a self-evaluation of our team’s efforts and considers several recommendations for future extensions of the campaign. The supplementing appendices contain detailed documents of our research, original campaign collaterals, photographs and diagrams of our campaign. Bachelor of Communication Studies 2014-05-14T08:54:42Z 2014-05-14T08:54:42Z 2014 2014 Final Year Project (FYP) http://hdl.handle.net/10356/59791 en Nanyang Technological University 291 p. application/pdf |
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DRNTU::Social sciences::Communication::Promotional communication::Communication campaigns DRNTU::Humanities::History::Asia::Singapore::Social aspects DRNTU::Humanities::General::Education Chan, Carolanne Foo, Gina Hui Yu Kay, Keith Jin Rui Toh, Gordon Zi Jing Playtime : the games we used to play campaign |
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This paper presents a heritage-themed communication campaign, Playtime: The Games We Used to Play, an initiative spearheaded by four final year students at Nanyang Technological University’s Wee Kim Wee School of Communication and Information. The campaign aimed to nurture the next generation of heritage advocates through the provision of additional avenues for children to learn about Singapore’s heritage. Children aged 7 to 12 were the campaign’s primary target audience, with their parents making up the secondary target audience. To achieve the campaign’s objectives, the team engaged in extensive formative research, such as quantitative pre- campaign survey, in-depth interviews with experts and qualitative focus group discussions. All of these provided a substantial understanding of the local heritage landscape as well as the target audiences, which enabled us to formulate sound campaign communication strategies and tactics to reach out and engage our target audiences at the grassroots level. The campaign’s overall success and effectiveness were then assessed using both quantitative and qualitative measurements, including a post-campaign survey, analysis of media coverage, and metrics from on-the-ground and online communication efforts. The report concludes with a self-evaluation of our team’s efforts and considers several recommendations for future extensions of the campaign. The supplementing appendices contain detailed documents of our research, original campaign collaterals, photographs and diagrams of our campaign. |
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Wee Kim Wee School of Communication and Information |
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Wee Kim Wee School of Communication and Information Chan, Carolanne Foo, Gina Hui Yu Kay, Keith Jin Rui Toh, Gordon Zi Jing |
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Final Year Project |
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Chan, Carolanne Foo, Gina Hui Yu Kay, Keith Jin Rui Toh, Gordon Zi Jing |
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Chan, Carolanne |
title |
Playtime : the games we used to play campaign |
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Playtime : the games we used to play campaign |
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Playtime : the games we used to play campaign |
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Playtime : the games we used to play campaign |
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Playtime : the games we used to play campaign |
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playtime : the games we used to play campaign |
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2014 |
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http://hdl.handle.net/10356/59791 |
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1759858057138929664 |