Playtime : the games we used to play campaign

This paper presents a heritage-themed communication campaign, Playtime: The Games We Used to Play, an initiative spearheaded by four final year students at Nanyang Technological University’s Wee Kim Wee School of Communication and Information. The campaign aimed to nurture the next generation of her...

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Main Authors: Chan, Carolanne, Foo, Gina Hui Yu, Kay, Keith Jin Rui, Toh, Gordon Zi Jing
Other Authors: Wee Kim Wee School of Communication and Information
Format: Final Year Project
Language:English
Published: 2014
Subjects:
Online Access:http://hdl.handle.net/10356/59791
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-597912023-03-05T16:18:29Z Playtime : the games we used to play campaign Chan, Carolanne Foo, Gina Hui Yu Kay, Keith Jin Rui Toh, Gordon Zi Jing Wee Kim Wee School of Communication and Information Shin Wonsun DRNTU::Social sciences::Communication::Promotional communication::Communication campaigns DRNTU::Humanities::History::Asia::Singapore::Social aspects DRNTU::Humanities::General::Education This paper presents a heritage-themed communication campaign, Playtime: The Games We Used to Play, an initiative spearheaded by four final year students at Nanyang Technological University’s Wee Kim Wee School of Communication and Information. The campaign aimed to nurture the next generation of heritage advocates through the provision of additional avenues for children to learn about Singapore’s heritage. Children aged 7 to 12 were the campaign’s primary target audience, with their parents making up the secondary target audience. To achieve the campaign’s objectives, the team engaged in extensive formative research, such as quantitative pre- campaign survey, in-depth interviews with experts and qualitative focus group discussions. All of these provided a substantial understanding of the local heritage landscape as well as the target audiences, which enabled us to formulate sound campaign communication strategies and tactics to reach out and engage our target audiences at the grassroots level. The campaign’s overall success and effectiveness were then assessed using both quantitative and qualitative measurements, including a post-campaign survey, analysis of media coverage, and metrics from on-the-ground and online communication efforts. The report concludes with a self-evaluation of our team’s efforts and considers several recommendations for future extensions of the campaign. The supplementing appendices contain detailed documents of our research, original campaign collaterals, photographs and diagrams of our campaign. Bachelor of Communication Studies 2014-05-14T08:54:42Z 2014-05-14T08:54:42Z 2014 2014 Final Year Project (FYP) http://hdl.handle.net/10356/59791 en Nanyang Technological University 291 p. application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic DRNTU::Social sciences::Communication::Promotional communication::Communication campaigns
DRNTU::Humanities::History::Asia::Singapore::Social aspects
DRNTU::Humanities::General::Education
spellingShingle DRNTU::Social sciences::Communication::Promotional communication::Communication campaigns
DRNTU::Humanities::History::Asia::Singapore::Social aspects
DRNTU::Humanities::General::Education
Chan, Carolanne
Foo, Gina Hui Yu
Kay, Keith Jin Rui
Toh, Gordon Zi Jing
Playtime : the games we used to play campaign
description This paper presents a heritage-themed communication campaign, Playtime: The Games We Used to Play, an initiative spearheaded by four final year students at Nanyang Technological University’s Wee Kim Wee School of Communication and Information. The campaign aimed to nurture the next generation of heritage advocates through the provision of additional avenues for children to learn about Singapore’s heritage. Children aged 7 to 12 were the campaign’s primary target audience, with their parents making up the secondary target audience. To achieve the campaign’s objectives, the team engaged in extensive formative research, such as quantitative pre- campaign survey, in-depth interviews with experts and qualitative focus group discussions. All of these provided a substantial understanding of the local heritage landscape as well as the target audiences, which enabled us to formulate sound campaign communication strategies and tactics to reach out and engage our target audiences at the grassroots level. The campaign’s overall success and effectiveness were then assessed using both quantitative and qualitative measurements, including a post-campaign survey, analysis of media coverage, and metrics from on-the-ground and online communication efforts. The report concludes with a self-evaluation of our team’s efforts and considers several recommendations for future extensions of the campaign. The supplementing appendices contain detailed documents of our research, original campaign collaterals, photographs and diagrams of our campaign.
author2 Wee Kim Wee School of Communication and Information
author_facet Wee Kim Wee School of Communication and Information
Chan, Carolanne
Foo, Gina Hui Yu
Kay, Keith Jin Rui
Toh, Gordon Zi Jing
format Final Year Project
author Chan, Carolanne
Foo, Gina Hui Yu
Kay, Keith Jin Rui
Toh, Gordon Zi Jing
author_sort Chan, Carolanne
title Playtime : the games we used to play campaign
title_short Playtime : the games we used to play campaign
title_full Playtime : the games we used to play campaign
title_fullStr Playtime : the games we used to play campaign
title_full_unstemmed Playtime : the games we used to play campaign
title_sort playtime : the games we used to play campaign
publishDate 2014
url http://hdl.handle.net/10356/59791
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